[Bug 111083] Crash happens when drawArrays after calling continuously glTexImage3D many times

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 8 10:08:44 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111083

--- Comment #5 from Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> ---
Ok, bisected to :

commit 2b7d5c32178d93695a8a7a9bf6509933ab7c1002
Author: Andrii Simiklit <andrii.simiklit at globallogic.com>
Date:   Tue Oct 2 19:16:01 2018 +0300

    i965: consider a 'base level' when calculating width0, height0, depth0


We didn't backport this to 19.0, I'm opening an MR.

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