[Bug 111083] Crash happens when drawArrays after calling continuously glTexImage3D many times
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 8 11:01:57 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111083
--- Comment #7 from Paul <qamonstergl at gmail.com> ---
Lionel, just to confirm.
I did not immediately understand what you mean...
Sorry.
When I commented this in sources - ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() &&
IsDesktopOpenGL()); - the issue became relevant.
So, the issue is also actual on my side.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190708/030c05cc/attachment.html>
More information about the intel-3d-bugs
mailing list