[Bug 111083] Crash happens when drawArrays after calling continuously glTexImage3D many times
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 9 01:43:45 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111083
--- Comment #8 from xinghua <xinghua.cao at intel.com> ---
(In reply to Lionel Landwerlin from comment #3)
> (In reply to Paul from comment #2)
> > Hi Xinghua, Mark
> > I've tried to reproduce the issue on my KBL (IntelĀ® UHD Graphics 620) with
> > ubuntu 18.04 and Kubuntu 19.04 with mesa 19.0.2 and mesa 19.2.0 - the issue
> > isn't actual for both versions.
> > Could you please provide your version of the kernel, your configure command
> > for the mesa and also would be helpful to know what version of the GPU you
> > have?
>
> Did drop the skip in the test? :
>
>
> ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL());
Sorry, I had forgotten to tell you that the case had been currently skipped in
project. You should drop this skip in the test.
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190709/0e4181f4/attachment.html>
More information about the intel-3d-bugs
mailing list