[Bug 111152] [DXVK][Regression][BISECTED][SKL] Everything is too bright on Elite Dangerous
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 19 19:46:39 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111152
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by the following commit in master:
jason at omlet% git show ~/projects/mesa/master
commit 6301f80b840d50f2f8ec4fc46adfe8ad43da53ab (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date: Fri Jul 19 13:07:39 2019 -0500
nir: Only rematerialize comparisons with all SSA sources
Otherwise, you may end up moving a register read and that could result
in an incorrect shader. This commit fixes a rendering issue in Elite:
Dangerous.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111152
Fixes: 3ee2e84c60 "nir: Rematerialize compare instructions"
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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