[Bug 111152] [DXVK][Regression][BISECTED][SKL] Everything is too bright on Elite Dangerous

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 19 19:46:39 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111152

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #4 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by the following commit in master:

jason at omlet% git show                                    ~/projects/mesa/master
commit 6301f80b840d50f2f8ec4fc46adfe8ad43da53ab (HEAD -> master, origin/master,
origin/HEAD)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Fri Jul 19 13:07:39 2019 -0500

    nir: Only rematerialize comparisons with all SSA sources

    Otherwise, you may end up moving a register read and that could result
    in an incorrect shader.  This commit fixes a rendering issue in Elite:
    Dangerous.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111152
    Fixes: 3ee2e84c60 "nir: Rematerialize compare instructions"
    Reviewed-by: Matt Turner <mattst88 at gmail.com>
    Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

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