[Bug 109020] i915 [drm]: GPU hang in dxvk in wine-4.0-rc1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jul 20 23:56:45 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109020

--- Comment #23 from Jonathan Farrugia <jonfarr87 at gmail.com> ---
(In reply to Jonathan Farrugia from comment #22)
> With these results I believe that the Intel HD allocates 1GB V-RAM on a
> system with 8GB Ram whereas with 16GB it allocates 2GB V-RAM.

Please disregard this part from my previous comment, I was wrong.


I found out something else though from my 2nd test tonight - After some
gameplay on my 16GB laptop, DXVK allocated 3.9GB just for V-RAM, (pictured
here: https://i.imgur.com/JzCY74f.jpg). According to intel's ark spec sheet,
the GPU can allocate as much as 16GB for V-RAM.

Secondly I checked the specs on my desktop motherboard where the i3-7100 is
installed (Link: https://www.asrock.com/mb/Intel/H110M-STX/index.asp) and at
the "Graphics" part you can see it clearly states 'Max. shared memory 1024MB'. 

For comparison purposes I checked other motherboard specs and most of them list
equal, lower and higher values and in some cases it's not listed (presumably as
much as there is system ram).

I will run further tests tomorrow and also try to find an explanation of why
the game doesn't crash with WineD3D.

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