[Bug 111114] gles cts-runner segfault compiling shader with textureGatherOffsets

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jul 30 05:38:00 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111114

--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Tapani Pälli from comment #3)
> (In reply to Mark Janes from comment #0)
> > Created attachment 144770 [details]
> > backtrace and shader text from crashing compile
> > 
> > When running the gles cts on mesa master, the test runner segfaults on tests
> > which pass when run individually.  The same test will crash reliably via
> > cts-runner, but running the same config via the glcts executable will pass.
> > 
> > It takes about an hour on a kblgt3 to encounter the segfault, but this can
> > be accelerated by emptying out the test lists for various configs so that
> > cts-runner executes only the tests in
> > gl_cts/data/mustpass/gles/khronos_mustpass/3.2.5.x/gles31-khr-master.txt
> 
> Mark, can you advice how to do this? I've tried to edit the xml files but it
> still seems to run EGL, GLES2 tests etc ..

I think I got it, need to edit txt files instead

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190730/ef55a126/attachment.html>


More information about the intel-3d-bugs mailing list