[Bug 111114] gles cts-runner segfault compiling shader with textureGatherOffsets
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 30 05:38:00 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111114
--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Tapani Pälli from comment #3)
> (In reply to Mark Janes from comment #0)
> > Created attachment 144770 [details]
> > backtrace and shader text from crashing compile
> >
> > When running the gles cts on mesa master, the test runner segfaults on tests
> > which pass when run individually. The same test will crash reliably via
> > cts-runner, but running the same config via the glcts executable will pass.
> >
> > It takes about an hour on a kblgt3 to encounter the segfault, but this can
> > be accelerated by emptying out the test lists for various configs so that
> > cts-runner executes only the tests in
> > gl_cts/data/mustpass/gles/khronos_mustpass/3.2.5.x/gles31-khr-master.txt
>
> Mark, can you advice how to do this? I've tried to edit the xml files but it
> still seems to run EGL, GLES2 tests etc ..
I think I got it, need to edit txt files instead
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