[Bug 111263] [g965] gpu hang on uniform-update.shader_test
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 31 00:22:12 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111263
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by the following commit in master:
commit 9265e9d11aa20697d3d9871c2bd0b5402b135dbd
Author: Jason Ekstrand <jason at jlekstrand.net>
Date: Tue Jul 30 18:07:08 2019 -0500
i965/curbe: Look at SYSTEM_VALUE_FRAG_COORD instead of VARYING_SLOT_POS
When transitioning gl_FragCoord over to a system value, we missed one
instance of VARYING_SLOT_POS in i965. As of this commit, i965 has no
references to VARYING_SLOT_POS.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111263
Fixes: 4bb6e6817ec "intel: Use a system value for gl_FragCoord"
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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