[Bug 111263] [g965] gpu hang on uniform-update.shader_test

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 31 00:22:12 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111263

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by the following commit in master:

commit 9265e9d11aa20697d3d9871c2bd0b5402b135dbd
Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Tue Jul 30 18:07:08 2019 -0500

    i965/curbe: Look at SYSTEM_VALUE_FRAG_COORD instead of VARYING_SLOT_POS

    When transitioning gl_FragCoord over to a system value, we missed one
    instance of VARYING_SLOT_POS in i965.  As of this commit, i965 has no
    references to VARYING_SLOT_POS.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111263
    Fixes: 4bb6e6817ec "intel: Use a system value for gl_FragCoord"
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

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