[Bug 110507] [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 12 13:39:15 UTC 2019


Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
           Keywords|                            |bisected, regression
            Summary|[Regression] [Bissected]    |[Regression] [Bisected]
                   |SDL_CreateRenderer() hits   |assert in fragment shader
                   |assert in shader compiler   |compilation when SIMD32 is
                   |when SIMD32 is enabled      |enabled

--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Iago Toral from comment #0)
> I am attaching a minimal SDL2 sample program that reproduces the problem.

This is enough to reproduce: INTEL_DEBUG=do32 glxgears

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