[Bug 110507] [Regression] [Bisected] assert in fragment shader compilation when SIMD32 is enabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 12 13:39:15 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110507
Eero Tamminen <eero.t.tamminen at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |bisected, regression
Summary|[Regression] [Bissected] |[Regression] [Bisected]
|SDL_CreateRenderer() hits |assert in fragment shader
|assert in shader compiler |compilation when SIMD32 is
|when SIMD32 is enabled |enabled
--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Iago Toral from comment #0)
> I am attaching a minimal SDL2 sample program that reproduces the problem.
This is enough to reproduce: INTEL_DEBUG=do32 glxgears
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