[Bug 110228] [cfl] GPU hang when running UE4Editor

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 20 12:25:15 UTC 2019


--- Comment #33 from Danylo <danylo.piliaiev at gmail.com> ---
> It's not a solution for the reasons I've already listed.  
> However, could you take a bit of time and experiment with it on some of the
> apps that are known to hang and see if it helps them?

Unfortunately Hellblade crashes with this patch on a buffer with:
 stride_b: 4, num_elements: 65280, pitch: 3

Which seems to be the width limitation you said about:
> We can't just use SURFTYPE_1D for all buffer textures because that has a 
> limited width of 16K

MOCS = 0 indeed helps.

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