[Bug 103556] [SKL] Unigine Heaven 4.0 fails to GPU hangs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 18 11:26:33 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=103556

--- Comment #17 from Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> ---
(In reply to Eero Tamminen from comment #16)
> Created attachment 143723 [details]
> SKL GT4e error state (drm-tip 5.0 kernel, Mesa 158d45db0c)
> 
> During last 4 nights, with 3 runs of Heaven each day:
> - with different kernel upstream commits, rest of gfx stack 2 weeks old
> - with latest Mesa upstream commits (rest of gfx stack 2 weeks old)
> - whole gfx stack using latest upstream commits
> 
> Each of these setups had 1 Heaven GPU hang, out of total 12 runs.
> => Mesa TS/GS perf fix not relevant for hangs
> 
> 
> (In reply to Lionel Landwerlin from comment #12)
> > Created attachment 143681 [details] [review] [review]
> > i965: align 3DSTATE_TE emission on 3DSTATE_DS/GS
> > 
> > Thanks for the error states Eero.
> > Can I bother you with running this simple patch? Might fix it, not sure...
> 
> 21 successive rounds of Heaven went without hangs so it looks good, but I
> don't know whether there's some pre-condition before the hang happens.

No quite sure how to read you comment.
You still to still get a hang even with that patch?

This last error state is really interesting. The first draw call in there
doesn't have 3DSTATE_TE programmed. This patch should have fixed that.
If this happened with the patch, it means something else is wrong.

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