[Bug 103556] [SKL] Unigine Heaven 4.0 fails to GPU hangs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 18 11:42:25 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=103556

--- Comment #18 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Lionel Landwerlin from comment #17)
> No quite sure how to read you comment.
> You still to still get a hang even with that patch?

No, that was with the normal upstream component testing which doesn't patch
anything (any applied patches would get soon stale and fail automated builds),
to see whether minor gfx stack differences affect the hangs (and they didn't).


> This last error state is really interesting.

I added it so that you can check whether additional hangs (with latest,
unpatched Mesa) are also for the same reason.


> The first draw call in there
> doesn't have 3DSTATE_TE programmed. This patch should have fixed that.
> If this happened with the patch, it means something else is wrong.

With the patch I wasn't able to reproduce hangs (within 21 rounds, whereas
unpatched tests got one hang within 12 rounds, so it looks good).

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190318/4af1c6d8/attachment-0001.html>


More information about the intel-3d-bugs mailing list