[Bug 109630] vkQuake flickering geometry under Intel
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 29 16:57:12 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109630
Danylo <danylo.piliaiev at gmail.com> changed:
What |Removed |Added
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CC| |danylo.piliaiev at gmail.com
--- Comment #6 from Danylo <danylo.piliaiev at gmail.com> ---
Yes, after more investigation
https://bugs.freedesktop.org/show_bug.cgi?id=109616 seems to have the same
cause.
The issue is somewhere with push constants. If I upload push constants for
vertex shader before every draw - the flickering is gone.
And it also has some connection to compute workload since if I just disable
dispatches in vkQuake - flickering is gone.
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