[Bug 110395] Shadows are flickering in SuperTuxKart
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 6 11:49:18 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110395
--- Comment #21 from Danylo <danylo.piliaiev at gmail.com> ---
Thanks for mentioning detail levels!
The flickering on SKL+ seems to be caused by the same issue as in Vulkan:
https://bugs.freedesktop.org/show_bug.cgi?id=109630 - vkQuake
https://bugs.freedesktop.org/show_bug.cgi?id=109616 - Witcher 3
https://bugs.freedesktop.org/show_bug.cgi?id=110295 - Dirt 4
Which I attempted to fix in
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/621
In short something goes wrong with binding tables of 3D workload after compute
workload.
Why I think it is the same issue:
- STK uses compute shaders on these detail levels.
- Commenting out dispatch helps.
- Always uploading push constants helps.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190506/2ff4842b/attachment.html>
More information about the intel-3d-bugs
mailing list