[Bug 110228] [cfl] GPU hang when running UE4Editor
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 12 02:47:43 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110228
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEEDINFO |RESOLVED
--- Comment #43 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed in the kernel:
commit 9d7b01e93526efe79dbf75b69cc5972b5a4f7b37 (HEAD -> drm-intel-next-queued,
drm-intel/drm-intel-next-queued)
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Wed Sep 4 11:07:07 2019 +0100
drm/i915: Restore relaxed padding (OCL_OOB_SUPPRES_ENABLE) for skl+
This bit was fliped on for "syncing dependencies between camera and
graphics". BSpec has no recollection why, and it is causing
unrecoverable GPU hangs with Vulkan compute workloads.
From BSpec, setting bit5 to 0 enables relaxed padding requirements for
buffers, 1D and 2D non-array, non-MSAA, non-mip-mapped linear surfaces;
and *must* be set to 0h on skl+ to ensure "Out of Bounds" case is
suppressed.
Reported-by: Jason Ekstrand <jason at jlekstrand.net>
Suggested-by: Jason Ekstrand <jason at jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110998
Fixes: 8424171e135c ("drm/i915/gen9: h/w w/a: syncing dependencies between
camera and graphics")
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
Tested-by: denys.kostin at globallogic.com
Cc: Jason Ekstrand <jason at jlekstrand.net>
Cc: Mika Kuoppala <mika.kuoppala at linux.intel.com>
Cc: <stable at vger.kernel.org> # v4.1+
Reviewed-by: Mika Kuoppala <mika.kuoppala at linux.intel.com>
Link:
https://patchwork.freedesktop.org/patch/msgid/20190904100707.7377-1-chris@chris-wilson.co.uk
Solves the immediate test case.
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