[Bug 55500] [sna gen4] corrupt rendering (including wrong rendering of characters and flickering on redraw)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 13 03:42:33 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=55500

--- Comment #135 from Zdenek Kabelac <zdenek.kabelac at gmail.com> ---
Maybe this bug could be more easily tracked down when the amount of vertices is
actually much higher - since in this case it seems to crash almost
immediatelly.

I understand there is some 'maximum queue' size GPU could handle - but the
engine should be able to track size of all commands and not outgrown it.

So what else could break ordering ?

As it's very easy to trigger the problem with higher max - maybe it could be
used to deduce which part of code unexpectedly touches the command queue ?

(but of course it's just my naive assumption about how the SNA driver works).

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