[Bug 66430] [i965] Rendercheck blend fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 1 14:57:38 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=66430
Chris Wilson <chris at chris-wilson.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #7 from Chris Wilson <chris at chris-wilson.co.uk> ---
Nasty, nasty heisenbug. The more debugging you enable, the harder it was to
see. In the end, the bisect was spot and I was remiss for asuming it was just
going to be another example of the kernel bug.
commit ad0afda3fe4f5e408e3610d8b76fdc7d1af33138
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Mon Jul 1 22:26:29 2013 +0100
sna: Fix checking the dirty boxes
I forgot how insane the data structure for the list of dirty boxes
attached to the damage is. It is neither a simple list, nor does not store
the count of boxes within each chunk.
Fixes regression from
commit 9026bb954646c0425360c2236e26c79d097142cd [2.21.11]
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Fri Jun 28 15:59:17 2013 +0100
sna: Inspect the dirty boxes when querying whether damage contains a
rectangle
A side effect is that we now make sure that there is an upper bound to
the amount of searching we do for the no-reduce fast path.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66430
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
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