[Bug 81551] Missing screen updates when using DRI3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jul 20 00:23:00 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=81551

--- Comment #4 from drago01 at gmail.com ---
(In reply to comment #3)
> DRI3 relies on explicit fencing.
> 
> '<keithp> oh, we "shouldn't" need those for intel as the 2D driver should be
> flushing stuff out before delivering damage events'
> 
> is wrong, per usual.

You mean we need fencing in the compositor or can this be done inside the 3D
driver? As for doing it in the compositor mesa does not seem to implement
GL_EXT_x11_sync_object.

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