[Bug 81551] Missing screen updates when using DRI3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jul 20 00:23:13 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=81551
--- Comment #5 from drago01 at gmail.com ---
(In reply to comment #4)
> (In reply to comment #3)
> > DRI3 relies on explicit fencing.
> >
> > '<keithp> oh, we "shouldn't" need those for intel as the 2D driver should be
> > flushing stuff out before delivering damage events'
> >
> > is wrong, per usual.
>
> You mean we need fencing in the compositor or can this be done inside the 3D
> driver? As for doing it in the compositor mesa does not seem to implement
> GL_EXT_x11_sync_object.
s/3D driver/2D driver/
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-gfx-bugs/attachments/20140720/1f607489/attachment.html>
More information about the intel-gfx-bugs
mailing list