[Bug 84958] [BDW] Screen stop at certain frame when running Synmark2 cases while FPS is updating
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 5 13:08:57 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=84958
Chris Wilson <chris at chris-wilson.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Chris Wilson <chris at chris-wilson.co.uk> ---
commit 0532a3313ad9c76a6e1d28e8a1c2ea495583fead
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date: Wed Nov 5 20:11:54 2014 +0000
sna/gen8: Clear instancing enabled bit between batches
gen8 sets the instancing bit relative to the vertex element, but we were
clearing it for the vertex buffer. As the maximum number of vertex
elements is fixed, just clear them all when emitting our header. Note
that VF_SGVS is not sufficient by itself to disable all side-effects of
instancing.
Thanks to Kenneth Graunke for pointing out the change from vertex buffer
to vertex element of the instancing enable bit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84958
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk
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