[Bug 84958] [BDW] Screen stop at certain frame when running Synmark2 cases while FPS is updating

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 5 13:08:57 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=84958

Chris Wilson <chris at chris-wilson.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #12 from Chris Wilson <chris at chris-wilson.co.uk> ---
commit 0532a3313ad9c76a6e1d28e8a1c2ea495583fead
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date:   Wed Nov 5 20:11:54 2014 +0000

    sna/gen8: Clear instancing enabled bit between batches

    gen8 sets the instancing bit relative to the vertex element, but we were
    clearing it for the vertex buffer. As the maximum number of vertex
    elements is fixed, just clear them all when emitting our header. Note
    that VF_SGVS is not sufficient by itself to disable all side-effects of
    instancing.

    Thanks to Kenneth Graunke for pointing out the change from vertex buffer
    to vertex element of the instancing enable bit.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84958
    Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk

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