[Bug 89760] [HSW Bisected]WebGL Google Auqarium/Google Dynamic Cubemap/Earthscreen/Google Toon-Shading cases performance value dropped by 20%

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 6 23:53:38 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89760

--- Comment #7 from wendy.wang at intel.com ---
(In reply to Chris Wilson from comment #6)
> Under GL, the swap-interval is exposed b glXGetSwapIntervalMesa (and
> glXSetSwapIntervalMesa) that corresponds to the vblank_mode. The vrefresh
> rate is glXGetMscRateOML (though at the moment that is bugged and doesn't
> track mode changes).
> 
> I've also updated xf86-video-intel/tools/dri3info to print the refresh rate:
> commit 2f047c62783a187067921e1aaf5572fb8647bd84
> Author: Chris Wilson <chris at chris-wilson.co.uk>
> Date:   Wed Apr 1 12:39:48 2015 +0100
> 
>     tools/dri3info: Query refresh rate on Primary monitor

Tested this xf86-video-intel commit based on 2015-04-06 GFX SW stack with HSW
HW:
commit 2f047c62783a187067921e1aaf5572fb8647bd84
Author: Chris Wilson <chris at chris-wilson.co.uk>
Date:   Wed Apr 1 12:39:48 2015 +0100

  tools/dri3info: Query refresh rate on Primary monitor

Four WebGL cases:
 Google Auqarium/Google Dynamic Cubemap/Earthscreen/Google Toon-Shading cases
performance value all recovered to good values: 75 FPS around.

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