[Bug 91694] [SKL] Low performance of rendering on UXA
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 20 08:55:41 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91694
--- Comment #3 from Janusz <januszmk6 at gazeta.pl> ---
(In reply to Chris Wilson from comment #2)
> Yes, UXA will be slow and SNA runs the risk of bugs in with greater
> complexity to avoid that slowness. Your hardware doesn't support scaling Xv
> in hardware (that requires a GPU shader instead). As to the question of why
> the glyph rendering is corrupt is either in the reading back or writing of
> the results into the scanout, try AccelMethod "none".
Thanks for comment, but AccelMethod "none" didn't helped, with "none" its
getting even worse with slowness, and corruption, I will add some photos now.
If occasionally I get black screen on my monitor 2560x1440 for few seconds,
should I report another bug?
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