[Bug 93029] Hangcheck timer too agressive to pass dEQP for SNBGT1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Dec 14 01:04:24 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=93029

--- Comment #15 from Mika Kuoppala <mika.kuoppala at intel.com> ---
(In reply to Eero Tamminen from comment #12)
> (In reply to Mark Janes from comment #10)
> > With Mika's patch, spurious hangchecks can still be generated by invoking
> > the the tests listed in the comments (long_running_shaders).  These tests
> > are blacklisted by Chrome's test suite.
> > 
> > The good news is that all of the *intermittent* gpu hangs that were
> > generated by the rest of the suite have been fixed by this patch.
> 
> Are the still hanging tests too heavy for a slow GPU like SNB GT1?
> 
> What if the hang period would just be increased while running them?

I would like to understand the tests a little better and try to improve the
heuristics, before adding a tunable.

Is this still blocking a release?

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