[Bug 88889] [ILK] Triangle tearing and sampler corruption (kwin full-scene repaint)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Feb 1 01:10:01 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=88889
Chris Wilson <chris at chris-wilson.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[ILK] Triangle tearing |[ILK] Triangle tearing and
| |sampler corruption (kwin
| |full-scene repaint)
--- Comment #7 from Chris Wilson <chris at chris-wilson.co.uk> ---
What it looks like is the compositor is sampling the updated pixmaps in the
middle of a cache flush. The triangle artifacts is symptomatic of how OpenGL
renders, but the actual corruption looks to be at the individual EU/thread
level i.e. sampling. Given that there is supposed to be a full cache flush
between X rendering and the compositor (and vice versa), that is surprising!
Can you please try Option "AccelMethod" "blt"? Could you also find a really old
version of mesa, say even 9.0 or 10.0? Could you try a few different kernels?
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