[Bug 92235] Graphics frozen / stuck after random time (minutes-hours) messages contain "drm:intel_pipe_update_end [i915]] *ERROR* Atomic update failure on pipe A ..."
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 13 08:28:47 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92235
--- Comment #10 from Ben Widawsky <ben at bwidawsk.net> ---
(In reply to Jan Bertran from comment #9)
> About test without OpenGL I'm not sure to understand.
> I'm not sure how to test page flip without OpenGL or maybe you suggest
> that depending on the gpu load the behavior can change.
> I think so, our game needs less time to hang than a test application I made
> based on glxgears.
> Also about timing we setup frame rate to 30fps (60 Hz monitor and
> glXSwapIntervalMESA(2) or glXSwapIntervalSGI(2) )
> While almost all applications just sync to VBlank with no divisor, so this
> could be an uncommon case.
Thanks. We're trying to narrow down the cause of the underlying issue. I was
trying to determine if this can be reproduced without mesa. It sounds like
you've been able to reproduce it without your game, which is a good start.
Would you be able to post your glxgears based application?
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