[Bug 93057] New: Playing a HTML5 game exported from "RPG Maker MV" which uses a screen tint effect results in GPU hang
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Nov 21 08:12:48 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93057
Bug ID: 93057
Summary: Playing a HTML5 game exported from "RPG Maker MV"
which uses a screen tint effect results in GPU hang
Product: DRI
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Intel
Assignee: intel-gfx-bugs at lists.freedesktop.org
Reporter: jonasthiem at googlemail.com
QA Contact: intel-gfx-bugs at lists.freedesktop.org
CC: intel-gfx-bugs at lists.freedesktop.org
Created attachment 120006
--> https://bugs.freedesktop.org/attachment.cgi?id=120006&action=edit
output from /sys/class/drm/card0/error
Playing a HTML5 game exported from "RPG Maker MV" which uses a screen tint
effect results in frequent GPU hangs. I don't know how they do this effect in
detail, but I believe it's a WebGL application.
This is the dmesg output:
[94925.958354] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
[94925.958357] [drm] GPU hangs can indicate a bug anywhere in the entire gfx
stack, including userspace.
[94925.958358] [drm] Please file a _new_ bug report on bugs.freedesktop.org
against DRI -> DRM/Intel
[94925.958358] [drm] drm/i915 developers can then reassign to the right
component if it's not a kernel issue.
[94925.958359] [drm] The gpu crash dump is required to analyze gpu hangs, so
please always attach it.
[94925.958360] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[94931.953319] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
[94949.962176] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
[94963.955288] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
[94979.966880] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
[94991.959683] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
[95075.981926] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck
semaphore on render ring, action: continue
The entire desktop hangs when this happens for 1-3 seconds, and it happens
quite frequently around every 10-20 seconds while the app is running and the
effect is active. The HTML5 app otherwise displays and functions correctly.
I attached the output from /sys/class/drm/card0/error as the error told me to.
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