[Bug 94268] GPU HANG: ecode 5:0:0x790af1fb
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Sep 5 11:15:00 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94268
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|XOrg git |unspecified
QA Contact|intel-gfx-bugs at lists.freede |
|sktop.org |
Product|DRI |Mesa
Assignee|intel-gfx-bugs at lists.freede |idr at freedesktop.org
|sktop.org |
Component|DRM/Intel |Drivers/DRI/i915
--- Comment #1 from yann <yann.argotti at intel.com> ---
Assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0x07d4372c, with 0x79050004 (3DSTATE_DEPTH_BUFFER) as IPEHR.
Batch extract (around 0x07d4372c):
0x07d43700: 0x7a001002: PIPE_CONTROL: no write, no depth stall, RC write
flush, no inst flush
0x07d43704: 0x00000000: destination address
0x07d43708: 0x00000000: immediate dword low
0x07d4370c: 0x00000000: immediate dword high
0x07d43710: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
0x07d43714: 0x00000000: VS binding table
0x07d43718: 0x00000000: GS binding table
0x07d4371c: 0x00000000: Clip binding table
0x07d43720: 0x00000000: SF binding table
0x07d43724: 0x00007040: WM binding table
0x07d43728: 0x79050004: 3DSTATE_DEPTH_BUFFER
0x07d4372c: 0x2c081f7f: 2D, z24s8, pitch = 8064 bytes, tiled, HiZ 0,
Separate Stencil 0
0x07d43730: 0x12ef1000: depth offset
0x07d43734: 0x5db9f3c0: 2000x3000
0x07d43738: 0x00000000: volume depth
0x07d4373c: 0x00000000:
0x07d43740: 0x02000000: MI_FLUSH
0x07d43744: 0x78000005: 3DSTATE_PIPELINED_POINTERS
0x07d43748: 0x07d49fa0: VS state
0x07d4374c: 0x00000000: GS state
0x07d43750: 0x07d49f41: Clip state
0x07d43754: 0x07d49fc0: SF state
0x07d43758: 0x07d4a000: WM state
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