[Bug 93481] [HSW] GPU hang ecode 7:0:0x86d2bff9
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 16 08:37:17 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93481
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|intel-gfx-bugs at lists.freede |idr at freedesktop.org
|sktop.org |
Product|DRI |Mesa
Component|DRM/Intel |Drivers/DRI/i915
Version|XOrg git |unspecified
QA Contact|intel-gfx-bugs at lists.freede |
|sktop.org |
--- Comment #3 from yann <yann.argotti at intel.com> ---
There were improvements pushed in kernel and Mesa that will benefit to your
system, so please re-test with latest kernel & Mesa to see if this issue is
still occurring.
Kernel: 4.4.0-rc5+ (commit id 1eab0e42450c60)
Platform: Haswell (pci id- 0x0a26)
Mesa: [Please confirm your mesa version]
In the meantime, assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0x0aaae2f4, with 0x790d0002 (3DSTATE_MULTISAMPLE) as IPEHR.
Batch extract (around 0x0aaae2f4):
0x0aaae2cc: 0x78170005: 3DSTATE_CONSTANT_PS
0x0aaae2d0: 0x00000000: len 0 = 0, len 1 = 0
0x0aaae2d4: 0x00000000: len 2 = 0, len 3 = 0
0x0aaae2d8: 0x00000000: pointer to constbuf 0
0x0aaae2dc: 0x00000000: pointer to constbuf 1
0x0aaae2e0: 0x00000000: pointer to constbuf 2
0x0aaae2e4: 0x00000000: pointer to constbuf 3
0x0aaae2e8: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x0aaae2ec: 0x000078e0: dword 1
0x0aaae2f0: 0x790d0002: 3DSTATE_MULTISAMPLE
0x0aaae2f4: 0x00000000: dword 1
0x0aaae2f8: 0x00000000: dword 2
0x0aaae2fc: 0x00000000: dword 3
0x0aaae300: 0x78180000: 3DSTATE_SAMPLE_MASK
0x0aaae304: 0x00000001: dword 1
0x0aaae308: 0x78100004: 3DSTATE_VS
0x0aaae30c: 0x000001c0: kernel pointer
0x0aaae310: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table
count 0
0x0aaae314: 0x00000000: scratch offset
0x0aaae318: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE
read offset 0
0x0aaae31c: 0x8b800401: Max Threads 70, Vertex Cache enable, VS func
enable
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