[Bug 99977] [SNB] [i915] GPU HANG: ecode 6:0:0x85fffffc, in aquaria [2893], reason: Hang on render ring, action: reset

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 27 22:46:40 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99977

--- Comment #14 from Chris Wilson <chris at chris-wilson.co.uk> ---
So assuming it is memcorruption with the GPU context state + iommu, do we have
a good idea when it started? Assuming it is memcorruption, the hard hang will
then just be an accident on clobbering something important, bisecting its
introduction is likely a wild goose chase. But if iommu used to work with this
game and now doesn't, that might be interesting. (Assuming it doesn't bisect to
some major feature enabling like turning on HW contexts without which mesa
simply won't work!)

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are on the CC list for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-gfx-bugs/attachments/20170227/cc34be75/attachment.html>


More information about the intel-gfx-bugs mailing list