[Bug 101822] New: [SNB] gpu hang playing Baldur's Gate EE - Debian 9

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 17 15:41:07 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101822

            Bug ID: 101822
           Summary: [SNB] gpu hang playing Baldur's Gate EE - Debian 9
           Product: DRI
           Version: XOrg git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: DRM/Intel
          Assignee: intel-gfx-bugs at lists.freedesktop.org
          Reporter: arekkusu at r42.ch
        QA Contact: intel-gfx-bugs at lists.freedesktop.org
                CC: intel-gfx-bugs at lists.freedesktop.org

Created attachment 132736
  --> https://bugs.freedesktop.org/attachment.cgi?id=132736&action=edit
GPU crash dump (output of /sys/class/drm/card0/error)

System hang for a good few second while playing Baldur's gate enhanced Edition.

Here is the dmesg output:

[59461.534802] [drm] GPU HANG: ecode 6:0:0x85fffffc, in BaldursGate [7486],
reason: Hang on render ring, action: reset
[59461.534804] [drm] GPU hangs can indicate a bug anywhere in the entire gfx
stack, including userspace.
[59461.534804] [drm] Please file a _new_ bug report on bugs.freedesktop.org
against DRI -> DRM/Intel
[59461.534805] [drm] drm/i915 developers can then reassign to the right
component if it's not a kernel issue.
[59461.534805] [drm] The gpu crash dump is required to analyze gpu hangs, so
please always attach it.
[59461.534806] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[59461.534899] drm/i915: Resetting chip after gpu hang

I attached the gpu crash dump.

My system is a Lenovo T420 (i5-2520M) running Debian 9.

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