[Bug 110848] Everything using GPU gets stuck after running+killing parallel Media loads (after running 3D benchmarks)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 16 09:04:29 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110848
--- Comment #48 from Eero Tamminen <eero.t.tamminen at intel.com> ---
I've never seen this happen with FFmpeg that uses media-driver directly through
libva, only when media-driver is used in (FFmpeg ->) MediaSDK -> libva ->
media-driver -> kernel/i915 pipeline (I've running much less tests with FFmpeg
/ VA-API though).
I've seen in FFmpeg/MediaSDK bug trackers some mentions that MediaSDK would do
some media-driver access directly, without always going through libva,
potentially something related to VPP (video post-processing, not sure whether
it uses e.g. SFC or shaders).
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