[Bug 104760] System hang when use glTexImage3D to specify a 3D texture image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 15 08:17:50 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=104760

Lakshmi <lakshminarayana.vudum at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |NEW

--- Comment #32 from Lakshmi <lakshminarayana.vudum at intel.com> ---
(In reply to Denis from comment #31)
> hi. I also re-checked this issue on Manjaro OS (with kernel 5.0.5) and can
> say that it doesn't lead to the hang anymore.
> 
> Test mostly passes except 3 points - they fail with OOM error.
> 
> Also compiled test also doesn't lead to freeze anymore. It allocates all my
> memory (15.9 GB) and then normally terminates.
> 
> @Lionel - is this something expected or need to bisect and find, what might
> fix this behaviour? What do you think?

@Lionel, can you answer above questions?

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