[Bug 104760] System hang when use glTexImage3D to specify a 3D texture image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 15 08:17:50 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=104760
Lakshmi <lakshminarayana.vudum at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
--- Comment #32 from Lakshmi <lakshminarayana.vudum at intel.com> ---
(In reply to Denis from comment #31)
> hi. I also re-checked this issue on Manjaro OS (with kernel 5.0.5) and can
> say that it doesn't lead to the hang anymore.
>
> Test mostly passes except 3 points - they fail with OOM error.
>
> Also compiled test also doesn't lead to freeze anymore. It allocates all my
> memory (15.9 GB) and then normally terminates.
>
> @Lionel - is this something expected or need to bisect and find, what might
> fix this behaviour? What do you think?
@Lionel, can you answer above questions?
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