[Bug 110628] [gen3] [drm] GPU HANG: ecode 3:1:0x00000000, in Xorg [991], hang on rcs0.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 6 17:41:52 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110628

--- Comment #1 from Chris Wilson <chris at chris-wilson.co.uk> ---
IPEHR gives part of the pixel shader program and not the instruction itself --
suggests something went wrong with the parsing. Coherency? Cachelines? Fencing?

The other possibility is the state setup throws off the parser, e.g. a tiled
surface not aligned. It is only using 0x00900000 as the X tiled destination,
and 0x07000000 as the Y tiled source (glyph atlas). So it looks fine, unless
we've missed an 945g peculiarity (and tiling is indeed peculiar).

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are on the CC list for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-gfx-bugs/attachments/20190506/ef26d12a/attachment-0001.html>


More information about the intel-gfx-bugs mailing list