✗ Fi.CI.IGT: failure for drm/i915/ttm: Async LMEM management
Patchwork
patchwork at emeril.freedesktop.org
Wed Nov 10 21:46:18 UTC 2021
== Series Details ==
Series: drm/i915/ttm: Async LMEM management
URL : https://patchwork.freedesktop.org/series/96769/
State : failure
== Summary ==
CI Bug Log - changes from CI_DRM_10863_full -> Trybot_8104_full
====================================================
Summary
-------
**FAILURE**
Serious unknown changes coming with Trybot_8104_full absolutely need to be
verified manually.
If you think the reported changes have nothing to do with the changes
introduced in Trybot_8104_full, please notify your bug team to allow them
to document this new failure mode, which will reduce false positives in CI.
Participating hosts (11 -> 11)
------------------------------
Additional (1): pig-snb-2600
Missing (1): shard-rkl
Possible new issues
-------------------
Here are the unknown changes that may have been introduced in Trybot_8104_full:
### Piglit changes ###
#### Possible regressions ####
* spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3 (NEW):
- pig-snb-2600: NOTRUN -> [FAIL][1] +25298 similar issues
[1]: https://intel-gfx-ci.01.org/tree/drm-tip/Trybot_8104/pig-snb-2600/spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-abs-dvec3.html
New tests
---------
New tests have been introduced between CI_DRM_10863_full and Trybot_8104_full:
### New Piglit tests (24921) ###
* fast_color_clear at all-colors:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* fast_color_clear at fast-slow-clear-interaction:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* fast_color_clear at fcc-blit-between-clears:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* fast_color_clear at fcc-read-after-clear blit rb:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* fast_color_clear at fcc-read-after-clear blit tex:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* fast_color_clear at fcc-read-after-clear copy rb:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* fast_color_clear at fcc-read-after-clear copy tex:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* fast_color_clear at fcc-read-after-clear read_pixels rb:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* fast_color_clear at fcc-read-after-clear read_pixels tex:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* fast_color_clear at fcc-read-after-clear sample tex:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* fast_color_clear at fcc-read-to-pbo-after-clear:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* fast_color_clear at non-redundant-clear:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* fast_color_clear at redundant-clear:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* hiz at hiz-depth-read-fbo-d24-s0:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* hiz at hiz-depth-read-fbo-d24-s8:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* hiz at hiz-depth-read-fbo-d24s8:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-depth-read-window-stencil0:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-depth-read-window-stencil1:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* hiz at hiz-depth-stencil-test-fbo-d0-s8:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-depth-stencil-test-fbo-d24-s0:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-depth-stencil-test-fbo-d24-s8:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* hiz at hiz-depth-stencil-test-fbo-d24s8:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* hiz at hiz-depth-test-fbo-d24-s0:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* hiz at hiz-depth-test-fbo-d24-s8:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-depth-test-fbo-d24s8:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* hiz at hiz-depth-test-window-stencil0:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* hiz at hiz-depth-test-window-stencil1:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* hiz at hiz-stencil-read-fbo-d0-s8:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* hiz at hiz-stencil-read-fbo-d24-s8:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* hiz at hiz-stencil-read-fbo-d24s8:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-stencil-read-window-depth0:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-stencil-read-window-depth1:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-stencil-test-fbo-d0-s8:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* hiz at hiz-stencil-test-fbo-d24-s8:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-stencil-test-fbo-d24s8:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* hiz at hiz-stencil-test-window-depth0:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* hiz at hiz-stencil-test-window-depth1:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at buffer with glbitmap:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at buffer with glblitframebuffer:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at buffer with glclear:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at buffer with glcleartexsubimage:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at buffer with glcopyimagesubdata:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at buffer with glcopypixels:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at buffer with glcopytexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* object namespace pollution at buffer with gldrawpixels:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at buffer with glgeneratemipmap:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at buffer with glgetteximage:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at buffer with glgetteximage-compressed:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at buffer with gltexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with glbitmap:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at framebuffer with glblitframebuffer:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at framebuffer with glclear:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* object namespace pollution at framebuffer with glcleartexsubimage:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with glcopyimagesubdata:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at framebuffer with glcopypixels:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with glcopytexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with gldrawpixels:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with glgeneratemipmap:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with glgetteximage:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at framebuffer with glgetteximage-compressed:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at framebuffer with gltexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at program with glbitmap:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at program with glblitframebuffer:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at program with glclear:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* object namespace pollution at program with glcleartexsubimage:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at program with glcopyimagesubdata:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at program with glcopypixels:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at program with glcopytexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at program with glgeneratemipmap:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at program with glgetteximage:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at program with glgetteximage-compressed:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at program with gltexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at renderbuffer with glbitmap:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at renderbuffer with glblitframebuffer:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at renderbuffer with glclear:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at renderbuffer with glcleartexsubimage:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at renderbuffer with glcopyimagesubdata:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at renderbuffer with glcopypixels:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at renderbuffer with glcopytexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at renderbuffer with gldrawpixels:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at renderbuffer with glgeneratemipmap:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at renderbuffer with glgetteximage:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at texture with glcleartexsubimage:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at texture with glcopyimagesubdata:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* object namespace pollution at texture with glcopypixels:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at texture with glcopytexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at texture with gldrawpixels:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* object namespace pollution at texture with glgeneratemipmap:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at texture with glgetteximage:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* object namespace pollution at texture with glgetteximage-compressed:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* object namespace pollution at texture with gltexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at vertex-array with glbitmap:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* object namespace pollution at vertex-array with glblitframebuffer:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* object namespace pollution at vertex-array with glclear:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at vertex-array with glcleartexsubimage:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at vertex-array with glcopyimagesubdata:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at vertex-array with glcopypixels:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at vertex-array with glcopytexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at vertex-array with gldrawpixels:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at vertex-array with glgeneratemipmap:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* object namespace pollution at vertex-array with glgetteximage:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* object namespace pollution at vertex-array with glgetteximage-compressed:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* object namespace pollution at vertex-array with gltexsubimage2d:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* security at initialized-fbo:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* security at initialized-vbo:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at activeprogram-bad-program:
- Statuses : 1 fail(s)
- Exec time: [0.08] s
* shaders at activeprogram-get:
- Statuses : 1 fail(s)
- Exec time: [0.08] s
* shaders at attribute0:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at complex-loop-analysis-bug:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at createshaderprogram-attached-shaders:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at createshaderprogram-bad-type:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at dead-code-break-interaction:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at dependency-hints@exp2:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at fragcoord_w:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at getuniform-01:
- Statuses : 1 fail(s)
- Exec time: [0.14] s
* shaders at getuniform-02:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at getuniform-03:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl link two programs, global initializer:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-add-add-1:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-algebraic-add-add-2:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-add-add-3:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-add-add-4:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-algebraic-add-sub-1:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-algebraic-add-sub-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-add-zero:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-algebraic-add-zero-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-div-one:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-algebraic-div-one-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-logicand-false:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-algebraic-logicand-false-2:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-logicand-true:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-logicand-true-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-logicor-false:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-logicor-false-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-logicor-true:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-logicor-true-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-logicxor-false:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-logicxor-true:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-mul-mul-1:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-mul-one:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-mul-one-2:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-mul-zero:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-neg-neg:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-not-equals:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-not-notequals:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-algebraic-pow-two:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-rcp-rcp:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-rcp-rsq:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-rcp-sqrt:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-rcp-sqrt-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-sub-sub-1:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-sub-zero:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-algebraic-sub-zero-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-algebraic-sub-zero-3:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-algebraic-sub-zero-4:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-arb-fragment-coord-conventions:
- Statuses : 1 fail(s)
- Exec time: [0.08] s
* shaders at glsl-array-bounds-01:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-array-bounds-02:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-array-bounds-03:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-array-bounds-04:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-array-bounds-05:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-array-bounds-06:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-array-bounds-07:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-array-bounds-08:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-array-bounds-09:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-array-bounds-10:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-array-bounds-11:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-array-bounds-12:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-array-bounds-13:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-array-compare:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-array-compare-02:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-array-length:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-array-uniform:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-array-uniform-length:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-array-varying-01:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-bindattriblocation:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-bug-22603:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-cache-fallback-shader-source:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-clamp-vertex-color:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-complex-subscript:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-abs:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-const-builtin-acos:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-all:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-any:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-asin:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-atan:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-const-builtin-ceil:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-clamp:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-cos:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-const-builtin-cosh:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-const-builtin-cross:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-degrees:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-derivatives:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-distance:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-dot:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-equal:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-equal-bool:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-exp:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-const-builtin-exp2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-faceforward:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-floor:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-fract:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-greaterthan:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-greaterthanequal:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-inversesqrt:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-const-builtin-length:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-const-builtin-lessthan:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-lessthanequal:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-log:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-log2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-matrixcompmult:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-const-builtin-max:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-min:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-const-builtin-mix:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-mod:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-normalize:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-not:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-const-builtin-outerproduct:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-pow:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-const-builtin-radians:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-reflect:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-refract:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-sign:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-sin:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-const-builtin-smoothstep:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-const-builtin-sqrt:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-builtin-step:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-tan:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-builtin-transpose:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-const-folding-01:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-initializer-01:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-const-initializer-02:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-const-initializer-03:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-constant-folding-call-1:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-copy-propagation-if-1:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-copy-propagation-if-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-copy-propagation-if-3:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-copy-propagation-loop-1:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-copy-propagation-loop-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-copy-propagation-self-1:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-copy-propagation-self-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-copy-propagation-vector-indexing:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-cos:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-deadcode-call:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-deadcode-self-assign:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-deadcode-varying:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-derivs:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-derivs-abs:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-derivs-abs-sign:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-derivs-sign:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-derivs-swizzle:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-derivs-varyings:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-dlist-getattriblocation:
- Statuses : 1 fail(s)
- Exec time: [0.08] s
* shaders at glsl-empty-vs-no-fs:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-floating-constant-120:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-abs-01:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-fs-abs-02:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-abs-03:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-abs-04:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-fs-abs-neg:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-abs-neg-with-intermediate:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-add-masked:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-fs-all-01:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-fs-all-02:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-any:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-fs-array-redeclaration:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-asin:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-atan-1:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-fs-atan-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-atan-3:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-bit-01:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-bit-02:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-bug25902:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-ceil:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-clamp-1:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-clamp-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-clamp-3:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-fs-clamp-4:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-fs-clamp-5:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-color-matrix:
- Statuses : 1 fail(s)
- Exec time: [0.08] s
* shaders at glsl-fs-conditional-output-write:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-continue-in-switch-in-do-while:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-continue-inside-do-while:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-fs-convolution-1:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-convolution-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-copy-propagation-texcoords-1:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-copy-propagation-texcoords-2:
- Statuses : 1 fail(s)
- Exec time: [0.06] s
* shaders at glsl-fs-cross:
- Statuses : 1 fail(s)
- Exec time: [0.03] s
* shaders at glsl-fs-cross-2:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-cross-3:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-discard-01:
- Statuses : 1 fail(s)
- Exec time: [0.07] s
* shaders at glsl-fs-discard-02:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-discard-03:
- Statuses : 1 fail(s)
- Exec time: [0.04] s
* shaders at glsl-fs-discard-04:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-dot-vec2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders at glsl-fs-dot-vec2-2:
- Statuses : 1 fail(s)
- Exec time: [0.05] s
* shaders@
== Logs ==
For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/Trybot_8104/index.html
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