[Intel-gfx] General Purpose Programming GPU/(G)MCH

Clemens Eisserer linuxhippy at gmail.com
Tue Dec 14 10:45:49 CET 2010


>  I wold be great full for some more links to decumentation and codes.

My advice would be to use OpenGL and the ARB extensions for pixel programs.
I've played a bit with pixel shaders before, using NVidia's CG toolkit
which makes it possible to compile Cg/GLSL to ARB extension's
assembler-style code.

- Clemens



More information about the Intel-gfx mailing list