[Intel-gfx] General Purpose Programming GPU/(G)MCH
£ukasz
blurrpp at yahoo.com
Tue Dec 14 16:26:29 CET 2010
Im doing it for fun and education purpose. I programed with OpenGL and more with CUDA and its PTX ( in my work ), tryied Close To Metal etc. but now i wanted to do it on weary low level usings ports programming directly EUs/GPU to understand better mechanizms to improve speed and algorithm and for fun :)
--- On Tue, 12/14/10, Clemens Eisserer <linuxhippy at gmail.com> wrote:
> From: Clemens Eisserer <linuxhippy at gmail.com>
> Subject: Re: [Intel-gfx] General Purpose Programming GPU/(G)MCH
> To: "intel-gfx" <intel-gfx at lists.freedesktop.org>
> Date: Tuesday, December 14, 2010, 10:45 AM
> > I wold be great full for
> some more links to decumentation and codes.
>
> My advice would be to use OpenGL and the ARB extensions for
> pixel programs.
> I've played a bit with pixel shaders before, using NVidia's
> CG toolkit
> which makes it possible to compile Cg/GLSL to ARB
> extension's
> assembler-style code.
>
> - Clemens
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