[Intel-gfx] [PATCH 2/4] intel: Add decode for gen7 3DSTATE_WM.
Eric Anholt
eric at anholt.net
Mon Feb 20 18:55:35 CET 2012
This requires pulling the gen6 3DSTATE_WM out to a function so it
doesn't override gen7's handler.
---
intel/intel_decode.c | 178 ++++++++++++++++++++++++++++---------
intel/tests/gen7-3d.batch-ref.txt | 70 +++------------
2 files changed, 150 insertions(+), 98 deletions(-)
diff --git a/intel/intel_decode.c b/intel/intel_decode.c
index 00908d0..02e81f9 100644
--- a/intel/intel_decode.c
+++ b/intel/intel_decode.c
@@ -2859,6 +2859,140 @@ gen7_3DSTATE_CONSTANT_HS(struct drm_intel_decode *ctx)
return gen7_3DSTATE_CONSTANT(ctx, "HS");
}
+
+static int
+gen6_3DSTATE_WM(struct drm_intel_decode *ctx)
+{
+ instr_out(ctx, 0, "3DSTATE_WM\n");
+ instr_out(ctx, 1, "kernel start pointer 0\n");
+ instr_out(ctx, 2,
+ "SPF=%d, VME=%d, Sampler Count %d, "
+ "Binding table count %d\n",
+ (ctx->data[2] >> 31) & 1,
+ (ctx->data[2] >> 30) & 1,
+ (ctx->data[2] >> 27) & 7,
+ (ctx->data[2] >> 18) & 0xff);
+ instr_out(ctx, 3, "scratch offset\n");
+ instr_out(ctx, 4,
+ "Depth Clear %d, Depth Resolve %d, HiZ Resolve %d, "
+ "Dispatch GRF start[0] %d, start[1] %d, start[2] %d\n",
+ (ctx->data[4] & (1 << 30)) != 0,
+ (ctx->data[4] & (1 << 28)) != 0,
+ (ctx->data[4] & (1 << 27)) != 0,
+ (ctx->data[4] >> 16) & 0x7f,
+ (ctx->data[4] >> 8) & 0x7f,
+ (ctx->data[4] & 0x7f));
+ instr_out(ctx, 5,
+ "MaxThreads %d, PS KillPixel %d, PS computed Z %d, "
+ "PS use sourceZ %d, Thread Dispatch %d, PS use sourceW %d, "
+ "Dispatch32 %d, Dispatch16 %d, Dispatch8 %d\n",
+ ((ctx->data[5] >> 25) & 0x7f) + 1,
+ (ctx->data[5] & (1 << 22)) != 0,
+ (ctx->data[5] & (1 << 21)) != 0,
+ (ctx->data[5] & (1 << 20)) != 0,
+ (ctx->data[5] & (1 << 19)) != 0,
+ (ctx->data[5] & (1 << 8)) != 0,
+ (ctx->data[5] & (1 << 2)) != 0,
+ (ctx->data[5] & (1 << 1)) != 0,
+ (ctx->data[5] & (1 << 0)) != 0);
+ instr_out(ctx, 6,
+ "Num SF output %d, Pos XY offset %d, ZW interp mode %d , "
+ "Barycentric interp mode 0x%x, Point raster rule %d, "
+ "Multisample mode %d, "
+ "Multisample Dispatch mode %d\n",
+ (ctx->data[6] >> 20) & 0x3f,
+ (ctx->data[6] >> 18) & 3,
+ (ctx->data[6] >> 16) & 3,
+ (ctx->data[6] >> 10) & 0x3f,
+ (ctx->data[6] & (1 << 9)) != 0,
+ (ctx->data[6] >> 1) & 3,
+ (ctx->data[6] & 1));
+ instr_out(ctx, 7, "kernel start pointer 1\n");
+ instr_out(ctx, 8, "kernel start pointer 2\n");
+
+ return 9;
+}
+
+static int
+gen7_3DSTATE_WM(struct drm_intel_decode *ctx)
+{
+ const char *computed_depth = "";
+ const char *early_depth = "";
+ const char *zw_interp = "";
+
+ switch ((ctx->data[1] >> 23) & 0x3) {
+ case 0:
+ computed_depth = "";
+ break;
+ case 1:
+ computed_depth = "computed depth";
+ break;
+ case 2:
+ computed_depth = "computed depth >=";
+ break;
+ case 3:
+ computed_depth = "computed depth <=";
+ break;
+ }
+
+ switch ((ctx->data[1] >> 21) & 0x3) {
+ case 0:
+ early_depth = "";
+ break;
+ case 1:
+ early_depth = ", EDSC_PSEXEC";
+ break;
+ case 2:
+ early_depth = ", EDSC_PREPS";
+ break;
+ case 3:
+ early_depth = ", BAD EDSC";
+ break;
+ }
+
+ switch ((ctx->data[1] >> 21) & 0x3) {
+ case 0:
+ early_depth = "";
+ break;
+ case 1:
+ early_depth = ", BAD ZW interp";
+ break;
+ case 2:
+ early_depth = ", ZW centroid";
+ break;
+ case 3:
+ early_depth = ", ZW sample";
+ break;
+ }
+
+ instr_out(ctx, 0, "3DSTATE_WM\n");
+ instr_out(ctx, 1, "(%s%s%s%s%s%s)%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ (ctx->data[1] & (1 << 11)) ? "PP " : "",
+ (ctx->data[1] & (1 << 12)) ? "PC " : "",
+ (ctx->data[1] & (1 << 13)) ? "PS " : "",
+ (ctx->data[1] & (1 << 14)) ? "NPP " : "",
+ (ctx->data[1] & (1 << 15)) ? "NPC " : "",
+ (ctx->data[1] & (1 << 16)) ? "NPS " : "",
+ (ctx->data[1] & (1 << 30)) ? ", depth clear" : "",
+ (ctx->data[1] & (1 << 29)) ? "" : ", disabled",
+ (ctx->data[1] & (1 << 28)) ? ", depth resolve" : "",
+ (ctx->data[1] & (1 << 27)) ? ", hiz resolve" : "",
+ (ctx->data[1] & (1 << 25)) ? ", kill" : "",
+ computed_depth,
+ early_depth,
+ zw_interp,
+ (ctx->data[1] & (1 << 20)) ? ", source depth" : "",
+ (ctx->data[1] & (1 << 19)) ? ", source W" : "",
+ (ctx->data[1] & (1 << 10)) ? ", coverage" : "",
+ (ctx->data[1] & (1 << 4)) ? ", poly stipple" : "",
+ (ctx->data[1] & (1 << 3)) ? ", line stipple" : "",
+ (ctx->data[1] & (1 << 2)) ? ", point UL" : ", point UR"
+ );
+ instr_out(ctx, 2, "MS\n");
+
+ return 3;
+}
+
static int
decode_3d_965(struct drm_intel_decode *ctx)
{
@@ -2907,8 +3041,8 @@ decode_3d_965(struct drm_intel_decode *ctx)
{ 0x7812, 0x00ff, 4, 4, "3DSTATE_CLIP" },
{ 0x7813, 0x00ff, 20, 20, "3DSTATE_SF", 6 },
{ 0x7813, 0x00ff, 7, 7, "3DSTATE_SF", 7 },
- { 0x7814, 0x00ff, 3, 3, "3DSTATE_WM", 7 },
- { 0x7814, 0x00ff, 9, 9, "3DSTATE_WM" },
+ { 0x7814, 0x00ff, 3, 3, "3DSTATE_WM", 7, gen7_3DSTATE_WM },
+ { 0x7814, 0x00ff, 9, 9, "3DSTATE_WM", 6, gen6_3DSTATE_WM },
{ 0x7815, 0x00ff, 5, 5, "3DSTATE_CONSTANT_VS_STATE", 6 },
{ 0x7815, 0x00ff, 7, 7, "3DSTATE_CONSTANT_VS", 7, gen7_3DSTATE_CONSTANT_VS },
{ 0x7816, 0x00ff, 5, 5, "3DSTATE_CONSTANT_GS_STATE", 6 },
@@ -3303,46 +3437,6 @@ decode_3d_965(struct drm_intel_decode *ctx)
return len;
- case 0x7814:
- instr_out(ctx, 0, "3DSTATE_WM\n");
- instr_out(ctx, 1, "kernel start pointer 0\n");
- instr_out(ctx, 2,
- "SPF=%d, VME=%d, Sampler Count %d, "
- "Binding table count %d\n", (data[2] >> 31) & 1,
- (data[2] >> 30) & 1, (data[2] >> 27) & 7,
- (data[2] >> 18) & 0xff);
- instr_out(ctx, 3, "scratch offset\n");
- instr_out(ctx, 4,
- "Depth Clear %d, Depth Resolve %d, HiZ Resolve %d, "
- "Dispatch GRF start[0] %d, start[1] %d, start[2] %d\n",
- (data[4] & (1 << 30)) != 0,
- (data[4] & (1 << 28)) != 0,
- (data[4] & (1 << 27)) != 0, (data[4] >> 16) & 0x7f,
- (data[4] >> 8) & 0x7f, (data[4] & 0x7f));
- instr_out(ctx, 5,
- "MaxThreads %d, PS KillPixel %d, PS computed Z %d, "
- "PS use sourceZ %d, Thread Dispatch %d, PS use sourceW %d, Dispatch32 %d, "
- "Dispatch16 %d, Dispatch8 %d\n",
- ((data[5] >> 25) & 0x7f) + 1,
- (data[5] & (1 << 22)) != 0,
- (data[5] & (1 << 21)) != 0,
- (data[5] & (1 << 20)) != 0,
- (data[5] & (1 << 19)) != 0, (data[5] & (1 << 8)) != 0,
- (data[5] & (1 << 2)) != 0, (data[5] & (1 << 1)) != 0,
- (data[5] & (1 << 0)) != 0);
- instr_out(ctx, 6,
- "Num SF output %d, Pos XY offset %d, ZW interp mode %d , "
- "Barycentric interp mode 0x%x, Point raster rule %d, Multisample mode %d, "
- "Multisample Dispatch mode %d\n",
- (data[6] >> 20) & 0x3f, (data[6] >> 18) & 3,
- (data[6] >> 16) & 3, (data[6] >> 10) & 0x3f,
- (data[6] & (1 << 9)) != 0, (data[6] >> 1) & 3,
- (data[6] & 1));
- instr_out(ctx, 7, "kernel start pointer 1\n");
- instr_out(ctx, 8, "kernel start pointer 2\n");
-
- return len;
-
case 0x7900:
instr_out(ctx, 0, "3DSTATE_DRAWING_RECTANGLE\n");
instr_out(ctx, 1, "top left: %d,%d\n",
diff --git a/intel/tests/gen7-3d.batch-ref.txt b/intel/tests/gen7-3d.batch-ref.txt
index 24a6e37..ff0bd56 100644
--- a/intel/tests/gen7-3d.batch-ref.txt
+++ b/intel/tests/gen7-3d.batch-ref.txt
@@ -137,14 +137,8 @@
0x12300220: 0x00000000: dword 5
0x12300224: 0x00000000: dword 6
0x12300228: 0x78140001: 3DSTATE_WM
-0x1230022c: 0xa0000040: kernel start pointer 0
-0x12300230: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x12300234: 0x782a0000: scratch offset
-0x12300238: 0x00007d40: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 125, start[2] 64
-0x1230023c: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12300240: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x12300244: 0x78170005: kernel start pointer 1
-0x12300248: 0x00000001: kernel start pointer 2
+0x1230022c: 0xa0000040: (), point UR
+0x12300230: 0x00000000: MS
0x12300234: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x12300238: 0x00007d40: dword 1
0x1230023c: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
@@ -276,14 +270,8 @@
0x12300434: 0x00000000: dword 5
0x12300438: 0x00000000: dword 6
0x1230043c: 0x78140001: 3DSTATE_WM
-0x12300440: 0xa0000040: kernel start pointer 0
-0x12300444: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x12300448: 0x782a0000: scratch offset
-0x1230044c: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
-0x12300450: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12300454: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x12300458: 0x78170005: kernel start pointer 1
-0x1230045c: 0x00000000: kernel start pointer 2
+0x12300440: 0xa0000040: (), point UR
+0x12300444: 0x00000000: MS
0x12300448: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x1230044c: 0x00007a00: dword 1
0x12300450: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
@@ -517,14 +505,8 @@
0x123007e0: 0x00000000: dword 5
0x123007e4: 0x00000000: dword 6
0x123007e8: 0x78140001: 3DSTATE_WM
-0x123007ec: 0xa0000840: kernel start pointer 0
-0x123007f0: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x123007f4: 0x782a0000: scratch offset
-0x123007f8: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
-0x123007fc: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12300800: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x12300804: 0x78170005: kernel start pointer 1
-0x12300808: 0x00000000: kernel start pointer 2
+0x123007ec: 0xa0000840: (PP ), point UR
+0x123007f0: 0x00000000: MS
0x123007f4: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x123007f8: 0x00007a00: dword 1
0x123007fc: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
@@ -609,14 +591,8 @@
0x12300938: 0x00000000: dword 5
0x1230093c: 0x00000000: dword 6
0x12300940: 0x78140001: 3DSTATE_WM
-0x12300944: 0xa0000040: kernel start pointer 0
-0x12300948: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x1230094c: 0x782a0000: scratch offset
-0x12300950: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
-0x12300954: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12300958: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x1230095c: 0x78170005: kernel start pointer 1
-0x12300960: 0x00000000: kernel start pointer 2
+0x12300944: 0xa0000040: (), point UR
+0x12300948: 0x00000000: MS
0x1230094c: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x12300950: 0x00007a00: dword 1
0x12300954: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
@@ -824,14 +800,8 @@
0x12300c7c: 0x00000000: dword 5
0x12300c80: 0x00000000: dword 6
0x12300c84: 0x78140001: 3DSTATE_WM
-0x12300c88: 0xa0000840: kernel start pointer 0
-0x12300c8c: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x12300c90: 0x782a0000: scratch offset
-0x12300c94: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
-0x12300c98: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12300c9c: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x12300ca0: 0x78170005: kernel start pointer 1
-0x12300ca4: 0x00000000: kernel start pointer 2
+0x12300c88: 0xa0000840: (PP ), point UR
+0x12300c8c: 0x00000000: MS
0x12300c90: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x12300c94: 0x00007a00: dword 1
0x12300c98: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
@@ -916,14 +886,8 @@
0x12300dd4: 0x00000000: dword 5
0x12300dd8: 0x00000000: dword 6
0x12300ddc: 0x78140001: 3DSTATE_WM
-0x12300de0: 0xa0000040: kernel start pointer 0
-0x12300de4: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x12300de8: 0x782a0000: scratch offset
-0x12300dec: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
-0x12300df0: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12300df4: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x12300df8: 0x78170005: kernel start pointer 1
-0x12300dfc: 0x00000000: kernel start pointer 2
+0x12300de0: 0xa0000040: (), point UR
+0x12300de4: 0x00000000: MS
0x12300de8: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x12300dec: 0x00007a00: dword 1
0x12300df0: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
@@ -1131,14 +1095,8 @@
0x12301118: 0x00000000: dword 5
0x1230111c: 0x00000000: dword 6
0x12301120: 0x78140001: 3DSTATE_WM
-0x12301124: 0xa0000840: kernel start pointer 0
-0x12301128: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
-0x1230112c: 0x782a0000: scratch offset
-0x12301130: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
-0x12301134: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
-0x12301138: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
-0x1230113c: 0x78170005: kernel start pointer 1
-0x12301140: 0x00000000: kernel start pointer 2
+0x12301124: 0xa0000840: (PP ), point UR
+0x12301128: 0x00000000: MS
0x1230112c: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0x12301130: 0x00007a00: dword 1
0x12301134: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
--
1.7.9
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