[Intel-gfx] [PATCH 1/2] rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.

Xiang, Haihao haihao.xiang at intel.com
Wed Dec 11 02:44:38 CET 2013


On Tue, 2013-12-10 at 09:04 -0800, Kenneth Graunke wrote: 
> On 12/10/2013 03:40 AM, Damien Lespiau wrote:
> > On Mon, Dec 09, 2013 at 11:29:35PM -0800, Kenneth Graunke wrote:
> >> We don't want depth/stencil fast clears or HiZ resolves; we want normal
> >> drawing.  Without this, the pixel pipeline doesn't work.
> >>
> >> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> >> Cc: Ben Widawsky <ben at bwidawsk.net>
> >> Cc: Damien Lespiau <damien.lespiau at intel.com>
> > 
> > Both patches reviewed and pushed, thanks a lot for doing this. Does it
> > mean rendercopy run for you now? (I don't have silicon to test myself).
> > 
> > I've also taught my command parser to warn harder about instruction
> > lengths, it was missing the cases you fixed.
> 
> It still hangs for me.  I also tried Haihao's patch, though I guess I
> didn't try both together...

Now gem_render_copy works fine for me without my workaround.

Thanks
Haihao


> 
> --Ken
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