[Intel-gfx] [PATCH] drm/i915: fix EDID/sink-based bpp clamping

Chris Wilson chris at chris-wilson.co.uk
Sun Jun 2 12:09:52 CEST 2013


On Sat, Jun 01, 2013 at 11:53:23PM +0200, Daniel Vetter wrote:
> Since this is run in the compute config stage we need to check
> the new_ pointers, not the current modeset layout. Also there
> was a little logic bug in properly skipping connectors. This has
> been broken when moving the pipe bpp selection in
> 
> commit 4e53c2e010e531b4a014692199e978482d471c7e
> Author: Daniel Vetter <daniel.vetter at ffwll.ch>
> Date:   Wed Mar 27 00:44:58 2013 +0100
> 
>     drm/i915: precompute pipe bpp before touching the hw
> 
> To avoid too much casting switch from drm_ to intel_ types.
> 
> Also add a bit of debug output to help reconstructing what's going
> on.
> 
> v2: Try to clarify this a bit:
> - s/pipe_config_set_bpp/compute_baseline_pipe_bpp/ to make it clearer
>   at which stage this function is run. Also add a comment about what
>   it does.
> - Extract the sink clamping into it's own function.
> 
> v3: Actually make it compile.
> 
> Cc: Chris Wilson <chris at chris-wilson.co.uk>
> Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch>

It reads easier than the first (just now hides the bug fix ;-). I'm
still worried that the confusion between connector->display_info and
connector->base.display_info is far too easy to mistake. Can you
describe succinctly the difference between the two, and ideally capture
that in a new name for the intel_connector->display_info?
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre



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