[Intel-gfx] [PATCH 1/2] drm/i915/chv: Add few more CHV workarounds
Ville Syrjälä
ville.syrjala at linux.intel.com
Tue Oct 28 13:23:48 CET 2014
On Tue, Oct 28, 2014 at 11:57:50AM +0000, Arun Siluvery wrote:
> WaDisableInstructionShootdown:chv
> WaForceEnableNonCoherent:chv
> WaHdcDisableFetchWhenMasked:chv
> WaDisableFenceDestinationToSLM:chv (pre-production)
>
> s/WaDisableDopClockGating/WaDisableRowChickenDopClockGating, because another
> CHV WA is defined with the same name in intel_pm.c for a different reg.
>
> For: VIZ-4090
> Signed-off-by: Arun Siluvery <arun.siluvery at linux.intel.com>
> ---
> drivers/gpu/drm/i915/i915_reg.h | 2 ++
> drivers/gpu/drm/i915/intel_ringbuffer.c | 20 ++++++++++++++++++--
> 2 files changed, 20 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index 77fce96..840e5d9 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -5024,6 +5024,7 @@ enum punit_power_well {
> /* GEN8 chicken */
> #define HDC_CHICKEN0 0x7300
> #define HDC_FORCE_NON_COHERENT (1<<4)
> +#define HDC_DONOT_FETCH_MEM_WHEN_MASKED (1<<11)
> #define HDC_FENCE_DEST_SLM_DISABLE (1<<14)
>
> /* WaCatErrorRejectionIssue */
> @@ -5941,6 +5942,7 @@ enum punit_power_well {
> #define GEN9_DG_MIRROR_FIX_ENABLE (1<<5)
>
> #define GEN8_ROW_CHICKEN 0xe4f0
> +#define INSTRUCTION_SHOOTDOWN_DISABLE (1<<9)
> #define PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE (1<<8)
> #define STALL_DOP_GATING_DISABLE (1<<5)
>
> diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
> index a8f72e8..2c07a02 100644
> --- a/drivers/gpu/drm/i915/intel_ringbuffer.c
> +++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
> @@ -788,14 +788,30 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
> struct drm_i915_private *dev_priv = dev->dev_private;
>
> /* WaDisablePartialInstShootdown:chv */
> + /* WaDisableInstructionShootdown:chv */
> WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
> - PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE);
> + PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
> + (dev->pdev->revision < 0x06 ?
> + INSTRUCTION_SHOOTDOWN_DISABLE : 0));
I think we should just drop the current early pre-prod workarounds, and
not add more of them.
>
> /* WaDisableThreadStallDopClockGating:chv */
> WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
> STALL_DOP_GATING_DISABLE);
>
> - /* WaDisableDopClockGating:chv (pre-production hw) */
> + /* Use Force Non-Coherent whenever executing a 3D context. This is a
> + * workaround for a possible hang in the unlikely event a TLB
> + * invalidation occurs during a PSD flush.
> + */
We haven't generally documented the w/as in any great detail. Does it
help someone if we start doing that?
> + /* WaForceEnableNonCoherent:chv */
> + /* WaHdcDisableFetchWhenMasked:chv */
> + /* WaDisableFenceDestinationToSLM:chv (pre-production) */
> + WA_SET_BIT_MASKED(HDC_CHICKEN0,
> + HDC_FORCE_NON_COHERENT |
> + HDC_DONOT_FETCH_MEM_WHEN_MASKED |
> + (dev->pdev->revision < 0x06 ?
> + HDC_FENCE_DEST_SLM_DISABLE : 0));
> +
> + /* WaDisableRowChickenDopClockGating:chv (pre-production hw) */
> WA_SET_BIT_MASKED(GEN7_ROW_CHICKEN2,
> DOP_CLOCK_GATING_DISABLE);
>
> --
> 2.1.2
>
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--
Ville Syrjälä
Intel OTC
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