[Intel-gfx] [PATCH v2 2/4] drm/i915: Add provision to extend Golden context batch

Chris Wilson chris at chris-wilson.co.uk
Fri Jul 17 13:03:41 PDT 2015


On Fri, Jul 17, 2015 at 07:13:32PM +0100, Arun Siluvery wrote:
> The Golden batch carries 3D state at the beginning so that HW starts with
> a known state. It is carried as a binary blob which is auto-generated from
> source. The idea was it would be easier to maintain and keep the complexity
> out of the kernel which makes sense as we don't really touch it. However if
> you really need to update it then you need to update generator source and
> keep the binary blob in sync with it.
> 
> There is a need to patch this in bxt to send one additional command to enable
> a feature. A solution was to patch the binary data with some additional
> data structures (included as part of auto-generator source) but it was
> unnecessarily complicated.
> 
> Chris suggested the idea of having a secondary batch and execute two batch
> buffers. It has clear advantages as we needn't touch the base golden batch,
> can customize secondary/auxiliary batch depending on Gen and can be carried
> in the driver with no dependencies.
> 
> This patch adds support for this auxiliary batch which is inserted at the
> end of golden batch and is completely independent from it. Thanks to Mika
> for the preliminary review.
> 
> v2: Strictly conform to the batch size requirements to cover Gen2 and
> add comments to clarify overflow check in macro (Chris, Mika).
> 
> Cc: Mika Kuoppala <mika.kuoppala at intel.com>
> Cc: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Armin Reese <armin.c.reese at intel.com>
> Signed-off-by: Arun Siluvery <arun.siluvery at linux.intel.com>
> ---
>  drivers/gpu/drm/i915/i915_gem_render_state.c | 45 ++++++++++++++++++++++++++++
>  drivers/gpu/drm/i915/i915_gem_render_state.h |  2 ++
>  drivers/gpu/drm/i915/intel_lrc.c             |  6 ++++
>  3 files changed, 53 insertions(+)
> 
> diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c b/drivers/gpu/drm/i915/i915_gem_render_state.c
> index b6492fe..5026a62 100644
> --- a/drivers/gpu/drm/i915/i915_gem_render_state.c
> +++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
> @@ -73,6 +73,24 @@ free_gem:
>  	return ret;
>  }
>  
> +/*
> + * Macro to add commands to auxiliary batch.
> + * This macro only checks for page overflow before inserting the commands,
> + * this is sufficient as the null state generator makes the final batch
> + * with two passes to build command and state separately. At this point
> + * the size of both are known and it compacts them by relocating the state
> + * right after the commands taking care of aligment so we should sufficient
> + * space below them for adding new commands.
> + */
> +#define OUT_BATCH(batch, i, val)				\
> +	do {							\
> +		if (WARN_ON((i) >= PAGE_SIZE / sizeof(u32))) {	\
> +			ret = -ENOSPC;				\
> +			goto err_out;				\
> +		}						\
> +		(batch)[(i)++] = (val);				\
> +	} while(0)
> +
>  static int render_state_setup(struct render_state *so)
>  {
>  	const struct intel_renderstate_rodata *rodata = so->rodata;
> @@ -110,6 +128,21 @@ static int render_state_setup(struct render_state *so)
>  
>  		d[i++] = s;
>  	}
> +
> +	while (i % CACHELINE_DWORDS)
> +		OUT_BATCH(d, i, MI_NOOP);
> +
> +	so->aux_batch_offset = i * sizeof(u32);
> +
> +	OUT_BATCH(d, i, MI_BATCH_BUFFER_END);
> +	so->aux_batch_size = (i * sizeof(u32)) - so->aux_batch_offset;
> +
> +	/*
> +	 * Since we are sending length, we need to strictly conform to
> +	 * all requirements. For Gen2 this must be a multiple of 8.
> +	 */
> +	so->aux_batch_size = ALIGN(so->aux_batch_size, 8);
> +
>  	kunmap(page);
>  
>  	ret = i915_gem_object_set_to_gtt_domain(so->obj, false);
> @@ -128,6 +161,8 @@ err_out:
>  	return ret;
>  }
>  
> +#undef OUT_BATCH
> +
>  void i915_gem_render_state_fini(struct render_state *so)
>  {
>  	i915_gem_object_ggtt_unpin(so->obj);
> @@ -176,6 +211,16 @@ int i915_gem_render_state_init(struct drm_i915_gem_request *req)
>  	if (ret)
>  		goto out;
>  
> +	if (so.aux_batch_size > 8) {
> +		ret = req->ring->dispatch_execbuffer(req,
> +						     (so.ggtt_offset +
> +						      so.aux_batch_offset),
> +						     so.aux_batch_size,
> +						     I915_DISPATCH_SECURE);
> +		if (ret)
> +			goto out;
> +	}
> +
>  	i915_vma_move_to_active(i915_gem_obj_to_ggtt(so.obj), req);
>  
>  out:
> diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.h b/drivers/gpu/drm/i915/i915_gem_render_state.h
> index 7aa7372..79de101 100644
> --- a/drivers/gpu/drm/i915/i915_gem_render_state.h
> +++ b/drivers/gpu/drm/i915/i915_gem_render_state.h
> @@ -37,6 +37,8 @@ struct render_state {
>  	struct drm_i915_gem_object *obj;
>  	u64 ggtt_offset;
>  	int gen;
> +	u32 aux_batch_size;
> +	u64 aux_batch_offset;

u64!!!! That's a mighty big page.

>From a code inspection pov, you've addressed all of my concerns (and it
would be nice to fixup that rogue u64 above).

Reviewed-by: Chris Wilson <chris at chris-wilson.co.uk>

for the series
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre


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