[Intel-gfx] [RFC 00/11] TDR/watchdog timeout support for gen8

Daniel Vetter daniel at ffwll.ch
Tue Jun 23 03:05:51 PDT 2015


Your patches don't apply cleanly any more and I can't find a suitable
baseline where they would. But I'd like to see it all in context to check
a few things.

Can you pls push a git branch with these somewhere?

Thanks, Daniel

On Mon, Jun 08, 2015 at 06:03:18PM +0100, Tomas Elf wrote:
> This patch series introduces the following features:
> 
> * Feature 1: TDR (Timeout Detection and Recovery) for gen8 execlist mode.
> 
> TDR is an umbrella term for anything that goes into detecting and recovering
> from GPU hangs and is a term more widely used outside of the upstream driver.
> This feature introduces an extensible framework that currently supports gen8
> but that can be easily extended to support gen7 as well (which is already the
> case in GMIN but unfortunately in a not quite upstreamable form). The code
> contained in this submission represents the essentials of what is currently in
> GMIN merged with what is currently in upstream (as of the time when this work
> commenced a few months back).
> 
> This feature adds a new hang recovery path alongside the legacy GPU reset path,
> which takes care of engine recovery only. Aside from adding support for
> per-engine recovery this feature also introduces rules for how to promote a
> potential per-engine reset to a legacy, full GPU reset.
> 
> The hang checker now integrates with the error handler in a slightly different
> way in that it allows hang recovery on multiple engines at the same time by
> passing an engine flag mask to the error handler where flags representing all
> of the hung engines are set. This allows us to schedule hang recovery once for
> all currently hung engines instead of one hang recovery per detected engine
> hang. Previously, when only full GPU reset was supported this was all the same
> since it wouldn't matter if one or four engines were hung at any given point
> since it would all amount to the same thing - the GPU getting reset. As it
> stands now the behaviour is different depending on which engine is hung since
> each engine is reset separately from all the other engines, therefore we have
> to think about this in terms of scheduling cost and recovery latency. (see
> open question below)
> 
> OPEN QUESTIONS:
> 
> 	1. Do we want to investigate the possibility of per-engine hang
> 	detection? In the current upstream driver there is only one work queue
> 	that handles the hang checker and everything from initial hang
> 	detection to final hang recovery runs in this thread. This makes sense
> 	if you're only supporting one form of hang recovery - using full GPU
> 	reset and nothing tied to any particular engine. However, as part
> 	of this patch series we're changing that by introducing per-engine
> 	hang recovery. It could make sense to introduce multiple work
> 	queues - one per engine - to run multiple hang checking threads in
> 	parallel.
> 
> 	This would potentially allow savings in terms of recovery latency since
> 	we don't have to scan all engines every time the hang checker is
> 	scheduled and the error handler does not have to scan all engines every
> 	time it is scheduled. Instead, we could implement one work queue per
> 	engine that would invoke the hang checker that only checks _that_
> 	particular engine and then the error handler is invoked for _that_
> 	particular engine. If one engine has hung the latency for getting to
> 	the hang recovery path for that particular engine would be (Time For
> 	Hang Checking One Engine) + (Time For Error Handling One Engine) rather
> 	than the time it takes to do hang checking for all engines + the time
> 	it takes to do error handling for all engines that have been detected
> 	as hung (which in the worst case would be all engines). There would
> 	potentially be as many hang checker and error handling threads going on
> 	concurrently as there are engines in the hardware but they would all be
> 	running in parallel without any significant locking. The first time
> 	where any thread needs exclusive access to the driver is at the point
> 	of the actual hang recovery but the time it takes to get there would
> 	theoretically be lower and the time it actually takes to do per-engine
> 	hang recovery is quite a lot lower than the time it takes to actually
> 	detect a hang reliably.
> 
> 	How much we would save by such a change still needs to be analysed and
> 	compared against the current single-thread model but it makes sense
> 	from a theoretical design point of view.
> 
> 	2. How does per-engine reset integrate with the public reset stats
> 	IOCTL? These stats are used for the GL robustness interface and
> 	currently these tests are failing when running per-engine hang recovery
> 	since we treat per-engine recovery differently from full GPU recovery,
> 	which is nothing that userland knows anything about. When userland
> 	expects to hang the hardware it expects the reset stat interface to
> 	reflect this, which is something that has changed as part of this code
> 	submission. There's more than one way to solve this. Here are two options:
> 
> 		1. Expose per-engine reset statistics and set contexts as
> 		guilty the same way for per-engine reset as for full GPU
> 		resets.
> 
> 		That would make this change to the hang recovery mechanism
> 		transparent to userland but it would change the semantics since
> 		an active context in the reset stats no longer implies that the
> 		GPU was fully reset.
> 
> 		2. Add a new set of statistics for per-engine reset (one group
> 		of statistics for each engine) to reflect the extended
> 		capabilities that per-engine hang recovery offers.
> 
> 		Would that be breaking the ABI?
> 
> 		... Or are there any other way of doing this?
> 
> * Feature 2: Watchdog Timeout (a.k.a "media engine reset") for gen8.
> 
> This feature allows userland applications to control whether or not individual
> batch buffers should have a first-level, fine-grained, hardware-based hang
> detection mechanism on top of the ordinary, software-based periodic hang
> checker that is already in the driver. The advantage over relying solely on the
> current software-based hang checker is that the watchdog timeout mechanism is
> about 1000x quicker and more precise. Since it's not a full driver-level hang
> detection mechanism but only targetting one individual batch buffer at a time
> it can afford to be that quick without risking an increase in false positive
> hang detection.
> 
> This feature includes the following changes:
> 
> a) Watchdog timeout interrupt service routine for handling watchdog interrupts
> and connecting these to per-engine hang recovery.
> 
> b) Injection of watchdog timer enablement/cancellation instructions
> before/after the batch buffer start instruction in the ring buffer so that
> watchdog timeout is connected to the submission of an individual batch buffer.
> 
> c) Extension of the DRM batch buffer interface, exposing the watchdog timeout
> feature to userland. We've got two open source groups in VPG currently in the
> process of integrating support for this feature, which should make it
> principally possible to upstream this extension.
> 
> There is currently full watchdog timeout support for gen7 in GMIN and it is
> quite similar to the gen8 implementation so there is nothing obvious that
> prevents us from upstreaming that code along with the gen8 code. However,
> watchdog timeout is fully dependent on the per-engine hang recovery path and
> that is not part of this code submission for gen7. Therefore watchdog timeout
> support for gen7 has been excluded until per-engine hang recovery support for
> gen7 has landed upstream.
> 
> As part of this submission we've had to reinstate the work queue that was
> previously in place between the error handler and the hang recovery path. The
> reason for this is that the per-engine recovery path is called directly from
> the interrupt handler in the case of watchdog timeout. In that situation
> there's no way of grabbing the struct_mutex, which is a requirement for the
> hang recovery path. Therefore, by reinstating the work queue we provide a
> unified execution context for the hang recovery code that allows the hang
> recovery code to grab whatever locks it needs without sacrificing interrupt
> latency too much or sleeping indefinitely in hard interrupt context.
> 
> * Feature 3. Context Submission Status Consistency checking
> 
> Something that becomes apparent when you run long-duration operations tests
> with concurrent rendering processes with intermittently injected hangs is that
> it seems like the GPU forgets to send context completion interrupts to the
> driver under some circumstances. What this means is that the driver sometimes
> gets stuck on a context that never seems to finish, all the while the hardware
> has completed and is waiting for more work.
> 
> The problem with this is that the per-engine hang recovery path relies on
> context resubmission to kick off the hardware again following an engine reset.
> This can only be done safely if the hardware and driver share the same opinion
> about the current state. Therefore we've extended the periodic hang checker to
> check for context submission state inconsistencies aside from the hang checking
> it already does.
> 
> If such a state is detected it is assumed (based on experience) that a context
> completion interrupt has been lost somehow. If this state persists for some
> time an attempt to correct it is made by faking the presumably lost context
> completion interrupt by manually calling the execlist interrupt handler, which
> is normally called from the main interrupt handler cued by a received context
> event interrupt. Just because an interrupt goes missing does not mean that the
> context status buffer (CSB) does not get appropriately updated by the hardware,
> which means that we can expect to find all the recent changes to the context
> states for each engine captured there. If there are outstanding context status
> changes in store there then the faked context event interrupt will allow the
> interrupt handler to act on them. In the case of lost context completion
> interrupts this will prompt the driver to remove the already completed context
> from the execlist queue and move on to the next pending piece of work and
> thereby eliminating the inconsistency.
> 
> * Feature 4. Debugfs extensions for per-engine hang recovery and TDR/watchdog trace
> points.
> 
> 
> Tomas Elf (11):
>   drm/i915: Early exit from semaphore_waits_for for execlist mode.
>   drm/i915: Introduce uevent for full GPU reset.
>   drm/i915: Add reset stats entry point for per-engine reset.
>   drm/i915: Adding TDR / per-engine reset support for gen8.
>   drm/i915: Extending i915_gem_check_wedge to check engine reset in
>     progress
>   drm/i915: Disable warnings for TDR interruptions in the display
>     driver.
>   drm/i915: Reinstate hang recovery work queue.
>   drm/i915: Watchdog timeout support for gen8.
>   drm/i915: Fake lost context interrupts through forced CSB check.
>   drm/i915: Debugfs interface for per-engine hang recovery.
>   drm/i915: TDR/watchdog trace points.
> 
>  drivers/gpu/drm/i915/i915_debugfs.c     |  146 +++++-
>  drivers/gpu/drm/i915/i915_dma.c         |   79 +++
>  drivers/gpu/drm/i915/i915_drv.c         |  201 ++++++++
>  drivers/gpu/drm/i915/i915_drv.h         |   91 +++-
>  drivers/gpu/drm/i915/i915_gem.c         |   93 +++-
>  drivers/gpu/drm/i915/i915_gpu_error.c   |    2 +-
>  drivers/gpu/drm/i915/i915_irq.c         |  378 ++++++++++++--
>  drivers/gpu/drm/i915/i915_params.c      |   10 +
>  drivers/gpu/drm/i915/i915_reg.h         |   13 +
>  drivers/gpu/drm/i915/i915_trace.h       |  298 +++++++++++
>  drivers/gpu/drm/i915/intel_display.c    |   16 +-
>  drivers/gpu/drm/i915/intel_lrc.c        |  858 ++++++++++++++++++++++++++++++-
>  drivers/gpu/drm/i915/intel_lrc.h        |   16 +-
>  drivers/gpu/drm/i915/intel_lrc_tdr.h    |   40 ++
>  drivers/gpu/drm/i915/intel_ringbuffer.c |   87 +++-
>  drivers/gpu/drm/i915/intel_ringbuffer.h |  109 ++++
>  drivers/gpu/drm/i915/intel_uncore.c     |  241 ++++++++-
>  include/uapi/drm/i915_drm.h             |    5 +-
>  18 files changed, 2589 insertions(+), 94 deletions(-)
>  create mode 100644 drivers/gpu/drm/i915/intel_lrc_tdr.h
> 
> -- 
> 1.7.9.5
> 
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-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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