[Intel-gfx] [PATCH] drm/i915: Add polish to VLV WM shift+mask operations

Jesse Barnes jbarnes at virtuousgeek.org
Tue Mar 10 14:48:42 PDT 2015


On 03/10/2015 07:16 AM, ville.syrjala at linux.intel.com wrote:
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> 
> Wrap the FW register value shift+mask operations into a macro to hide
> the ugliness a bit. Also might avoid bugs due to typos.
> 
> Also rename all the primary/sprite plane low order bit masks to have the
> _VLV suffix, so that we can use the FW_WM_VLV() macro instead of the
> FW_WM() macro for them in a consistent manner. Cursor and all the high
> order bits are left to use the FW_WM() macro as there's no real
> confusion with them.
> 
> Cc: Daniel Vetter <daniel at ffwll.ch>
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
>  drivers/gpu/drm/i915/i915_reg.h | 10 +++---
>  drivers/gpu/drm/i915/intel_pm.c | 74 +++++++++++++++++++++++------------------
>  2 files changed, 46 insertions(+), 38 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index 495b22b..8ff039d 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -4161,25 +4161,25 @@ enum skl_disp_power_wells {
>  #define   DSPFW_SPRITED_WM1_SHIFT	24
>  #define   DSPFW_SPRITED_WM1_MASK	(0xff<<24)
>  #define   DSPFW_SPRITED_SHIFT		16
> -#define   DSPFW_SPRITED_MASK		(0xff<<16)
> +#define   DSPFW_SPRITED_MASK_VLV	(0xff<<16)
>  #define   DSPFW_SPRITEC_WM1_SHIFT	8
>  #define   DSPFW_SPRITEC_WM1_MASK	(0xff<<8)
>  #define   DSPFW_SPRITEC_SHIFT		0
> -#define   DSPFW_SPRITEC_MASK		(0xff<<0)
> +#define   DSPFW_SPRITEC_MASK_VLV	(0xff<<0)
>  #define DSPFW8_CHV		(VLV_DISPLAY_BASE + 0x700b8)
>  #define   DSPFW_SPRITEF_WM1_SHIFT	24
>  #define   DSPFW_SPRITEF_WM1_MASK	(0xff<<24)
>  #define   DSPFW_SPRITEF_SHIFT		16
> -#define   DSPFW_SPRITEF_MASK		(0xff<<16)
> +#define   DSPFW_SPRITEF_MASK_VLV	(0xff<<16)
>  #define   DSPFW_SPRITEE_WM1_SHIFT	8
>  #define   DSPFW_SPRITEE_WM1_MASK	(0xff<<8)
>  #define   DSPFW_SPRITEE_SHIFT		0
> -#define   DSPFW_SPRITEE_MASK		(0xff<<0)
> +#define   DSPFW_SPRITEE_MASK_VLV	(0xff<<0)
>  #define DSPFW9_CHV		(VLV_DISPLAY_BASE + 0x7007c) /* wtf #2? */
>  #define   DSPFW_PLANEC_WM1_SHIFT	24
>  #define   DSPFW_PLANEC_WM1_MASK		(0xff<<24)
>  #define   DSPFW_PLANEC_SHIFT		16
> -#define   DSPFW_PLANEC_MASK		(0xff<<16)
> +#define   DSPFW_PLANEC_MASK_VLV		(0xff<<16)
>  #define   DSPFW_CURSORC_WM1_SHIFT	8
>  #define   DSPFW_CURSORC_WM1_MASK	(0x3f<<16)
>  #define   DSPFW_CURSORC_SHIFT		0
> diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> index 0e84558..8ac358d0 100644
> --- a/drivers/gpu/drm/i915/intel_pm.c
> +++ b/drivers/gpu/drm/i915/intel_pm.c
> @@ -835,6 +835,11 @@ static bool g4x_compute_srwm(struct drm_device *dev,
>  			      display, cursor);
>  }
>  
> +#define FW_WM(value, plane) \
> +	(((value) << DSPFW_ ## plane ## _SHIFT) & DSPFW_ ## plane ## _MASK)
> +#define FW_WM_VLV(value, plane) \
> +	(((value) << DSPFW_ ## plane ## _SHIFT) & DSPFW_ ## plane ## _MASK_VLV)
> +
>  static void vlv_write_wm_values(struct intel_crtc *crtc,
>  				const struct vlv_wm_values *wm)
>  {
> @@ -848,50 +853,50 @@ static void vlv_write_wm_values(struct intel_crtc *crtc,
>  		   (wm->ddl[pipe].primary << DDL_PLANE_SHIFT));
>  
>  	I915_WRITE(DSPFW1,
> -		   ((wm->sr.plane << DSPFW_SR_SHIFT) & DSPFW_SR_MASK) |
> -		   ((wm->pipe[PIPE_B].cursor << DSPFW_CURSORB_SHIFT) & DSPFW_CURSORB_MASK) |
> -		   ((wm->pipe[PIPE_B].primary << DSPFW_PLANEB_SHIFT) & DSPFW_PLANEB_MASK_VLV) |
> -		   ((wm->pipe[PIPE_A].primary << DSPFW_PLANEA_SHIFT) & DSPFW_PLANEA_MASK_VLV));
> +		   FW_WM(wm->sr.plane, SR) |
> +		   FW_WM(wm->pipe[PIPE_B].cursor, CURSORB) |
> +		   FW_WM_VLV(wm->pipe[PIPE_B].primary, PLANEB) |
> +		   FW_WM_VLV(wm->pipe[PIPE_A].primary, PLANEA));
>  	I915_WRITE(DSPFW2,
> -		   ((wm->pipe[PIPE_A].sprite[1] << DSPFW_SPRITEB_SHIFT) & DSPFW_SPRITEB_MASK_VLV) |
> -		   ((wm->pipe[PIPE_A].cursor << DSPFW_CURSORA_SHIFT) & DSPFW_CURSORA_MASK) |
> -		   ((wm->pipe[PIPE_A].sprite[0] << DSPFW_SPRITEA_SHIFT) & DSPFW_SPRITEA_MASK_VLV));
> +		   FW_WM_VLV(wm->pipe[PIPE_A].sprite[1], SPRITEB) |
> +		   FW_WM(wm->pipe[PIPE_A].cursor, CURSORA) |
> +		   FW_WM_VLV(wm->pipe[PIPE_A].sprite[0], SPRITEA));
>  	I915_WRITE(DSPFW3,
> -		   ((wm->sr.cursor << DSPFW_CURSOR_SR_SHIFT) & DSPFW_CURSOR_SR_MASK));
> +		   FW_WM(wm->sr.cursor, CURSOR_SR));
>  
>  	if (IS_CHERRYVIEW(dev_priv)) {
>  		I915_WRITE(DSPFW7_CHV,
> -			   ((wm->pipe[PIPE_B].sprite[1] << DSPFW_SPRITED_SHIFT) & DSPFW_SPRITED_MASK) |
> -			   ((wm->pipe[PIPE_B].sprite[0] << DSPFW_SPRITEC_SHIFT) & DSPFW_SPRITEC_MASK));
> +			   FW_WM_VLV(wm->pipe[PIPE_B].sprite[1], SPRITED) |
> +			   FW_WM_VLV(wm->pipe[PIPE_B].sprite[0], SPRITEC));
>  		I915_WRITE(DSPFW8_CHV,
> -			   ((wm->pipe[PIPE_C].sprite[1] << DSPFW_SPRITEF_SHIFT) & DSPFW_SPRITEF_MASK) |
> -			   ((wm->pipe[PIPE_C].sprite[0] << DSPFW_SPRITEE_SHIFT) & DSPFW_SPRITEE_MASK));
> +			   FW_WM_VLV(wm->pipe[PIPE_C].sprite[1], SPRITEF) |
> +			   FW_WM_VLV(wm->pipe[PIPE_C].sprite[0], SPRITEE));
>  		I915_WRITE(DSPFW9_CHV,
> -			   ((wm->pipe[PIPE_C].primary << DSPFW_PLANEC_SHIFT) & DSPFW_PLANEC_MASK) |
> -			   ((wm->pipe[PIPE_C].cursor << DSPFW_CURSORC_SHIFT) & DSPFW_CURSORC_MASK));
> +			   FW_WM_VLV(wm->pipe[PIPE_C].primary, PLANEC) |
> +			   FW_WM(wm->pipe[PIPE_C].cursor, CURSORC));
>  		I915_WRITE(DSPHOWM,
> -			   (((wm->sr.plane >> 9) << DSPFW_SR_HI_SHIFT) & DSPFW_SR_HI_MASK) |
> -			   (((wm->pipe[PIPE_C].sprite[1] >> 8) << DSPFW_SPRITEF_HI_SHIFT) & DSPFW_SPRITEF_HI_MASK) |
> -			   (((wm->pipe[PIPE_C].sprite[0] >> 8) << DSPFW_SPRITEE_HI_SHIFT) & DSPFW_SPRITEE_HI_MASK) |
> -			   (((wm->pipe[PIPE_C].primary >> 8) << DSPFW_PLANEC_HI_SHIFT) & DSPFW_PLANEC_HI_MASK) |
> -			   (((wm->pipe[PIPE_B].sprite[1] >> 8) << DSPFW_SPRITED_HI_SHIFT) & DSPFW_SPRITED_HI_MASK) |
> -			   (((wm->pipe[PIPE_B].sprite[0] >> 8) << DSPFW_SPRITEC_HI_SHIFT) & DSPFW_SPRITEC_HI_MASK) |
> -			   (((wm->pipe[PIPE_B].primary >> 8) << DSPFW_PLANEB_HI_SHIFT) & DSPFW_PLANEB_HI_MASK) |
> -			   (((wm->pipe[PIPE_A].sprite[1] >> 8) << DSPFW_SPRITEB_HI_SHIFT) & DSPFW_SPRITEB_HI_MASK) |
> -			   (((wm->pipe[PIPE_A].sprite[0] >> 8) << DSPFW_SPRITEA_HI_SHIFT) & DSPFW_SPRITEA_HI_MASK) |
> -			   (((wm->pipe[PIPE_A].primary >> 8) << DSPFW_PLANEA_HI_SHIFT) & DSPFW_PLANEA_HI_MASK));
> +			   FW_WM(wm->sr.plane >> 9, SR_HI) |
> +			   FW_WM(wm->pipe[PIPE_C].sprite[1] >> 8, SPRITEF_HI) |
> +			   FW_WM(wm->pipe[PIPE_C].sprite[0] >> 8, SPRITEE_HI) |
> +			   FW_WM(wm->pipe[PIPE_C].primary >> 8, PLANEC_HI) |
> +			   FW_WM(wm->pipe[PIPE_B].sprite[1] >> 8, SPRITED_HI) |
> +			   FW_WM(wm->pipe[PIPE_B].sprite[0] >> 8, SPRITEC_HI) |
> +			   FW_WM(wm->pipe[PIPE_B].primary >> 8, PLANEB_HI) |
> +			   FW_WM(wm->pipe[PIPE_A].sprite[1] >> 8, SPRITEB_HI) |
> +			   FW_WM(wm->pipe[PIPE_A].sprite[0] >> 8, SPRITEA_HI) |
> +			   FW_WM(wm->pipe[PIPE_A].primary >> 8, PLANEA_HI));
>  	} else {
>  		I915_WRITE(DSPFW7,
> -			   ((wm->pipe[PIPE_B].sprite[1] << DSPFW_SPRITED_SHIFT) & DSPFW_SPRITED_MASK) |
> -			   ((wm->pipe[PIPE_B].sprite[0] << DSPFW_SPRITEC_SHIFT) & DSPFW_SPRITEC_MASK));
> +			   FW_WM_VLV(wm->pipe[PIPE_B].sprite[1], SPRITED) |
> +			   FW_WM_VLV(wm->pipe[PIPE_B].sprite[0], SPRITEC));
>  		I915_WRITE(DSPHOWM,
> -			   (((wm->sr.plane >> 9) << DSPFW_SR_HI_SHIFT) & DSPFW_SR_HI_MASK) |
> -			   (((wm->pipe[PIPE_B].sprite[1] >> 8) << DSPFW_SPRITED_HI_SHIFT) & DSPFW_SPRITED_HI_MASK) |
> -			   (((wm->pipe[PIPE_B].sprite[0] >> 8) << DSPFW_SPRITEC_HI_SHIFT) & DSPFW_SPRITEC_HI_MASK) |
> -			   (((wm->pipe[PIPE_B].primary >> 8) << DSPFW_PLANEB_HI_SHIFT) & DSPFW_PLANEB_HI_MASK) |
> -			   (((wm->pipe[PIPE_A].sprite[1] >> 8) << DSPFW_SPRITEB_HI_SHIFT) & DSPFW_SPRITEB_HI_MASK) |
> -			   (((wm->pipe[PIPE_A].sprite[0] >> 8) << DSPFW_SPRITEA_HI_SHIFT) & DSPFW_SPRITEA_HI_MASK) |
> -			   (((wm->pipe[PIPE_A].primary >> 8) << DSPFW_PLANEA_HI_SHIFT) & DSPFW_PLANEA_HI_MASK));
> +			   FW_WM(wm->sr.plane >> 9, SR_HI) |
> +			   FW_WM(wm->pipe[PIPE_B].sprite[1] >> 8, SPRITED_HI) |
> +			   FW_WM(wm->pipe[PIPE_B].sprite[0] >> 8, SPRITEC_HI) |
> +			   FW_WM(wm->pipe[PIPE_B].primary >> 8, PLANEB_HI) |
> +			   FW_WM(wm->pipe[PIPE_A].sprite[1] >> 8, SPRITEB_HI) |
> +			   FW_WM(wm->pipe[PIPE_A].sprite[0] >> 8, SPRITEA_HI) |
> +			   FW_WM(wm->pipe[PIPE_A].primary >> 8, PLANEA_HI));
>  	}
>  
>  	POSTING_READ(DSPFW1);
> @@ -899,6 +904,9 @@ static void vlv_write_wm_values(struct intel_crtc *crtc,
>  	dev_priv->wm.vlv = *wm;
>  }
>  
> +#undef FW_WM
> +#undef FW_WM_VLV
> +
>  static uint8_t vlv_compute_drain_latency(struct drm_crtc *crtc,
>  					 struct drm_plane *plane)
>  {
> 

I'd rather see the macros put in the header next to the FW definitions,
but that's not a blocker.

Reviewed-by: Jesse Barnes <jbarnes at virtuousgeek.org>


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