[Intel-gfx] [PATCH 24/31] drm/i915: PSR: Don't Skip aux handshake on DP_PSR_NO_TRAIN_ON_EXIT.
Vivi, Rodrigo
rodrigo.vivi at intel.com
Tue Nov 10 07:41:25 PST 2015
On Mon, 2015-11-09 at 12:38 +0200, Jani Nikula wrote:
> On Thu, 05 Nov 2015, Rodrigo Vivi <rodrigo.vivi at intel.com> wrote:
> > Since the beginning there is a confusion on the meaning of this
> > bit.
> >
> > A previous patch had identified this already and fixed it
> > partially:
> > 'commit 3301d409 ("drm/i915: PSR: Fix DP_PSR_NO_TRAIN_ON_EXIT
> > logic")
> >
> > DP_PSR_NO_TRAIN_ON_EXIT means the source doesn't need to do the
> > training, but it doesn't tell to avoid TP patterns or to skip
> > aux handshake.
> >
> > This patch fixes the hard freeze reported.
> >
> > Reference: https://bugs.freedesktop.org/show_bug.cgi?id=91436
> > Reference: https://bugs.freedesktop.org/show_bug.cgi?id=91437
> >
> > Cc: Ivan Mitev <ivan.mitev at gmail.com>
> > Signed-off-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
>
> I'm unhappy about mixing fixes like this in 30+ patch series.
I'm sorry about that.
I've wondered if you would prefer those separated but I concluded that
since PSR is disabled by default it would be better to let all fixes
and rework togheter to avoid having the patch that enablas it by
default in a branch without this fix or in the wrong order.
But it is really up to you so if it makes you happy I'm going to split
the series.
>
> Jani.
>
>
> > ---
> > drivers/gpu/drm/i915/intel_psr.c | 1 -
> > 1 file changed, 1 deletion(-)
> >
> > diff --git a/drivers/gpu/drm/i915/intel_psr.c
> > b/drivers/gpu/drm/i915/intel_psr.c
> > index c090f38..4e88e2e 100644
> > --- a/drivers/gpu/drm/i915/intel_psr.c
> > +++ b/drivers/gpu/drm/i915/intel_psr.c
> > @@ -263,7 +263,6 @@ static void hsw_psr_enable_source(struct
> > intel_dp *intel_dp)
> > send the minimal TP1 possible and skip TP2. */
> > val |= EDP_PSR_TP1_TIME_100us;
> > val |= EDP_PSR_TP2_TP3_TIME_0us;
> > - val |= EDP_PSR_SKIP_AUX_EXIT;
> > /* Sink should be able to train with the 5 or 6
> > idle patterns */
> > idle_frames += 4;
> > }
>
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