[Intel-gfx] [PATCH] drm/i915: In render_state_init reset obj in teardown path

Dave Gordon david.s.gordon at intel.com
Tue Apr 26 10:04:10 UTC 2016


On 26/04/16 10:21, Matthew Auld wrote:
> The teardown path in render_state_init leaves so->obj != NULL.
>
> Suggested-by: Joonas Lahtinen <joonas.lahtinen at linux.intel.com>
> Signed-off-by: Matthew Auld <matthew.auld at intel.com>
> ---
>   drivers/gpu/drm/i915/i915_gem_render_state.c | 1 +
>   1 file changed, 1 insertion(+)
>
> diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c b/drivers/gpu/drm/i915/i915_gem_render_state.c
> index 71611bf..10f3cf0 100644
> --- a/drivers/gpu/drm/i915/i915_gem_render_state.c
> +++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
> @@ -70,6 +70,7 @@ static int render_state_init(struct render_state *so, struct drm_device *dev)
>
>   free_gem:
>   	drm_gem_object_unreference(&so->obj->base);
> +	so->obj = NULL;
>   	return ret;
>   }

It doesn't actually matter, because 'so' is pointing to a local object a 
few frames up the callstack. But I don't think this function is entitled 
to assume that; it should leave everything in a consistent state so 
there aren't any dangling pointers to objects that have been freed lying 
around - someday the argument may turn into a per-engine static or some 
other long-lived thing. So,

Reviewed-by: Dave Gordon <david.s.gordon at intel.com>


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