[Intel-gfx] [PATCH] drm/i915: In render_state_init reset obj in teardown path
Joonas Lahtinen
joonas.lahtinen at linux.intel.com
Wed Apr 27 13:51:23 UTC 2016
On ti, 2016-04-26 at 11:04 +0100, Dave Gordon wrote:
> On 26/04/16 10:21, Matthew Auld wrote:
> >
> > The teardown path in render_state_init leaves so->obj != NULL.
> >
> > Suggested-by: Joonas Lahtinen <joonas.lahtinen at linux.intel.com>
> > Signed-off-by: Matthew Auld <matthew.auld at intel.com>
> > ---
> > drivers/gpu/drm/i915/i915_gem_render_state.c | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c b/drivers/gpu/drm/i915/i915_gem_render_state.c
> > index 71611bf..10f3cf0 100644
> > --- a/drivers/gpu/drm/i915/i915_gem_render_state.c
> > +++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
> > @@ -70,6 +70,7 @@ static int render_state_init(struct render_state *so, struct drm_device *dev)
> >
> > free_gem:
> > drm_gem_object_unreference(&so->obj->base);
> > + so->obj = NULL;
This is object_init style function, if it fails, the contents of "so"
is expected to be uninitialized, and should only be freed or attempted
to re-initialize by caller, never inspected, so no need for this.
See gen8_ppgtt_init for an example, it would be rather cubersome to
undo all assignments on error.
In short, I do not see this as a necessary step.
Regards, Joonas
> > return ret;
> > }
> It doesn't actually matter, because 'so' is pointing to a local object a
> few frames up the callstack. But I don't think this function is entitled
> to assume that; it should leave everything in a consistent state so
> there aren't any dangling pointers to objects that have been freed lying
> around - someday the argument may turn into a per-engine static or some
> other long-lived thing. So,
>
> Reviewed-by: Dave Gordon <david.s.gordon at intel.com>
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--
Joonas Lahtinen
Open Source Technology Center
Intel Corporation
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