[Intel-gfx] [PATCH 11/62] drm/i915: Clean up GPU hang message
Chris Wilson
chris at chris-wilson.co.uk
Fri Jun 3 16:36:36 UTC 2016
Remove some redundant kernel messages as we deduce a hung GPU and
capture the error state.
v2: Fix "hang" vs "no progress" message whilst I was there
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
drivers/gpu/drm/i915/i915_irq.c | 41 ++++++++++++++++++++++++++---------------
1 file changed, 26 insertions(+), 15 deletions(-)
diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index 34e25fc2b90a..860235d1e0bf 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -3083,9 +3083,8 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
container_of(work, typeof(*dev_priv),
gpu_error.hangcheck_work.work);
struct intel_engine_cs *engine;
- enum intel_engine_id id;
- int busy_count = 0, rings_hung = 0;
- bool stuck[I915_NUM_ENGINES] = { 0 };
+ unsigned hung = 0, stuck = 0;
+ int busy_count = 0;
#define BUSY 1
#define KICK 5
#define HUNG 20
@@ -3103,7 +3102,7 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
*/
intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
- for_each_engine_id(engine, dev_priv, id) {
+ for_each_engine(engine, dev_priv) {
bool busy = intel_engine_has_waiter(engine);
u64 acthd;
u32 seqno;
@@ -3166,10 +3165,15 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
break;
case HANGCHECK_HUNG:
engine->hangcheck.score += HUNG;
- stuck[id] = true;
break;
}
}
+
+ if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
+ hung |= intel_engine_flag(engine);
+ if (engine->hangcheck.action != HANGCHECK_HUNG)
+ stuck |= intel_engine_flag(engine);
+ }
} else {
engine->hangcheck.action = HANGCHECK_ACTIVE;
@@ -3194,17 +3198,24 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
busy_count += busy;
}
- for_each_engine_id(engine, dev_priv, id) {
- if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
- DRM_INFO("%s on %s\n",
- stuck[id] ? "stuck" : "no progress",
- engine->name);
- rings_hung |= intel_engine_flag(engine);
- }
- }
+ if (hung) {
+ char msg[80];
+ int len;
- if (rings_hung)
- i915_handle_error(dev_priv, rings_hung, "Engine(s) hung");
+ /* If some rings hung but others were still busy, only
+ * blame the hanging rings in the synopsis.
+ */
+ if (stuck != hung)
+ hung &= ~stuck;
+ len = snprintf(msg, sizeof(msg),
+ "%s on ", stuck == hung ? "No progress" : "Hang");
+ for_each_engine_masked(engine, dev_priv, hung)
+ len += snprintf(msg + len, sizeof(msg) - len,
+ "%s, ", engine->name);
+ msg[len-2] = '\0';
+
+ return i915_handle_error(dev_priv, hung, msg);
+ }
/* Reset timer in case GPU hangs without another request being added */
if (busy_count)
--
2.8.1
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