[Intel-gfx] [PATCH 11/62] drm/i915: Clean up GPU hang message
Mika Kuoppala
mika.kuoppala at linux.intel.com
Tue Jun 14 08:13:31 UTC 2016
Chris Wilson <chris at chris-wilson.co.uk> writes:
> Remove some redundant kernel messages as we deduce a hung GPU and
> capture the error state.
>
> v2: Fix "hang" vs "no progress" message whilst I was there
>
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> ---
> drivers/gpu/drm/i915/i915_irq.c | 41 ++++++++++++++++++++++++++---------------
> 1 file changed, 26 insertions(+), 15 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index 34e25fc2b90a..860235d1e0bf 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -3083,9 +3083,8 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
> container_of(work, typeof(*dev_priv),
> gpu_error.hangcheck_work.work);
> struct intel_engine_cs *engine;
> - enum intel_engine_id id;
> - int busy_count = 0, rings_hung = 0;
> - bool stuck[I915_NUM_ENGINES] = { 0 };
> + unsigned hung = 0, stuck = 0;
> + int busy_count = 0;
> #define BUSY 1
> #define KICK 5
> #define HUNG 20
> @@ -3103,7 +3102,7 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
> */
> intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
>
> - for_each_engine_id(engine, dev_priv, id) {
> + for_each_engine(engine, dev_priv) {
> bool busy = intel_engine_has_waiter(engine);
> u64 acthd;
> u32 seqno;
> @@ -3166,10 +3165,15 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
> break;
> case HANGCHECK_HUNG:
> engine->hangcheck.score += HUNG;
> - stuck[id] = true;
> break;
> }
> }
> +
> + if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
> + hung |= intel_engine_flag(engine);
> + if (engine->hangcheck.action != HANGCHECK_HUNG)
> + stuck |= intel_engine_flag(engine);
> + }
> } else {
> engine->hangcheck.action = HANGCHECK_ACTIVE;
>
> @@ -3194,17 +3198,24 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
> busy_count += busy;
> }
>
> - for_each_engine_id(engine, dev_priv, id) {
> - if (engine->hangcheck.score >= HANGCHECK_SCORE_RING_HUNG) {
> - DRM_INFO("%s on %s\n",
> - stuck[id] ? "stuck" : "no progress",
> - engine->name);
> - rings_hung |= intel_engine_flag(engine);
> - }
> - }
> + if (hung) {
> + char msg[80];
> + int len;
>
> - if (rings_hung)
> - i915_handle_error(dev_priv, rings_hung, "Engine(s) hung");
> + /* If some rings hung but others were still busy, only
> + * blame the hanging rings in the synopsis.
> + */
> + if (stuck != hung)
> + hung &= ~stuck;
> + len = snprintf(msg, sizeof(msg),
> + "%s on ", stuck == hung ? "No progress" : "Hang");
> + for_each_engine_masked(engine, dev_priv, hung)
> + len += snprintf(msg + len, sizeof(msg) - len,
> + "%s, ", engine->name);
> + msg[len-2] = '\0';
> +
msg[len-1] ?
snprintf returns the bytes that would have been written so there
is possibility to overwrite the stack here. Safer to use
scnprintf
-Mika
> + return i915_handle_error(dev_priv, hung, msg);
> + }
>
> /* Reset timer in case GPU hangs without another request being added */
> if (busy_count)
> --
> 2.8.1
>
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