[Intel-gfx] [PATCH i-g-t] demos/intel_sprite_on: Fix connector iteration bug

Jim Bride jim.bride at linux.intel.com
Mon Jun 13 14:51:06 UTC 2016


Instead of looping until the first disconnected port is found,
now go through all possible connectors, drawing the sprite on
any connected display.

Signed-off-by: Jim Bride <jim.bride at linux.intel.com>
---
 demos/intel_sprite_on.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
index 6dddded..ff40e3c 100644
--- a/demos/intel_sprite_on.c
+++ b/demos/intel_sprite_on.c
@@ -563,10 +563,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
 
 		// Find the native (preferred) display mode
 		connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector);
-		if (curr_connector.mode_valid == 0) {
-			printf("No valid preferred mode detected\n");
-			goto out;
-		}
+		if (curr_connector.mode_valid == 0)
+			continue;
 
 		// Determine if sprite hardware is available on pipe
 		// associated with this connector.
-- 
2.7.4



More information about the Intel-gfx mailing list