[Intel-gfx] [PATCH i-g-t] demos/intel_sprite_on: Fix connector iteration bug
Jim Bride
jim.bride at linux.intel.com
Mon Jun 13 14:51:06 UTC 2016
Instead of looping until the first disconnected port is found,
now go through all possible connectors, drawing the sprite on
any connected display.
Signed-off-by: Jim Bride <jim.bride at linux.intel.com>
---
demos/intel_sprite_on.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
index 6dddded..ff40e3c 100644
--- a/demos/intel_sprite_on.c
+++ b/demos/intel_sprite_on.c
@@ -563,10 +563,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
// Find the native (preferred) display mode
connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector);
- if (curr_connector.mode_valid == 0) {
- printf("No valid preferred mode detected\n");
- goto out;
- }
+ if (curr_connector.mode_valid == 0)
+ continue;
// Determine if sprite hardware is available on pipe
// associated with this connector.
--
2.7.4
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