[Intel-gfx] [PATCH i-g-t] demos/intel_sprite_on: Fix connector iteration bug

Marius Vlad marius.c.vlad at intel.com
Wed Jun 15 12:17:28 UTC 2016


On Mon, Jun 13, 2016 at 07:51:06AM -0700, Jim Bride wrote:
> Instead of looping until the first disconnected port is found,
> now go through all possible connectors, drawing the sprite on
> any connected display.
> 
> Signed-off-by: Jim Bride <jim.bride at linux.intel.com>
> ---
>  demos/intel_sprite_on.c | 6 ++----
>  1 file changed, 2 insertions(+), 4 deletions(-)
> 
> diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
> index 6dddded..ff40e3c 100644
> --- a/demos/intel_sprite_on.c
> +++ b/demos/intel_sprite_on.c
> @@ -563,10 +563,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>  
>  		// Find the native (preferred) display mode
>  		connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector);
> -		if (curr_connector.mode_valid == 0) {
> -			printf("No valid preferred mode detected\n");
> -			goto out;
> -		}
> +		if (curr_connector.mode_valid == 0)
> +			continue;

Could you also add that info message when all connectors are disconnected?

Like checking the index is equal w/ the number of connectors available?

>  
>  		// Determine if sprite hardware is available on pipe
>  		// associated with this connector.
> -- 
> 2.7.4
> 
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