[Intel-gfx] [PATCH i-g-t] demos/intel_sprite_on: Fix connector iteration bug
Marius Vlad
marius.c.vlad at intel.com
Wed Jun 15 12:17:28 UTC 2016
On Mon, Jun 13, 2016 at 07:51:06AM -0700, Jim Bride wrote:
> Instead of looping until the first disconnected port is found,
> now go through all possible connectors, drawing the sprite on
> any connected display.
>
> Signed-off-by: Jim Bride <jim.bride at linux.intel.com>
> ---
> demos/intel_sprite_on.c | 6 ++----
> 1 file changed, 2 insertions(+), 4 deletions(-)
>
> diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
> index 6dddded..ff40e3c 100644
> --- a/demos/intel_sprite_on.c
> +++ b/demos/intel_sprite_on.c
> @@ -563,10 +563,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h,
>
> // Find the native (preferred) display mode
> connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector);
> - if (curr_connector.mode_valid == 0) {
> - printf("No valid preferred mode detected\n");
> - goto out;
> - }
> + if (curr_connector.mode_valid == 0)
> + continue;
Could you also add that info message when all connectors are disconnected?
Like checking the index is equal w/ the number of connectors available?
>
> // Determine if sprite hardware is available on pipe
> // associated with this connector.
> --
> 2.7.4
>
> _______________________________________________
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> Intel-gfx at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/intel-gfx
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