[Intel-gfx] [PATCH 2/6] drm/i915: Treat kernel context as initialised
Chris Wilson
chris at chris-wilson.co.uk
Wed May 25 11:48:49 UTC 2016
The kernel context exists simply as a placeholder and should never be
executed with a render context. It does not need the golden render
state, as that will always be applied to a user context. By skipping the
initialisation we can avoid issues in attempting to program the golden
render context when trying to make the hardware idle.
Testcase: igt/drm_module_reload_basic #byt
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95634
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
drivers/gpu/drm/i915/i915_gem_context.c | 45 +++++++++++++++++++++++----------
1 file changed, 32 insertions(+), 13 deletions(-)
diff --git a/drivers/gpu/drm/i915/i915_gem_context.c b/drivers/gpu/drm/i915/i915_gem_context.c
index a3b11aac23a4..3e3acd054f05 100644
--- a/drivers/gpu/drm/i915/i915_gem_context.c
+++ b/drivers/gpu/drm/i915/i915_gem_context.c
@@ -413,7 +413,8 @@ int i915_gem_context_init(struct drm_device *dev)
return PTR_ERR(ctx);
}
- if (!i915.enable_execlists && ctx->engine[RCS].state) {
+ if (!i915.enable_execlists) {
+ struct intel_engine_cs *engine;
int ret;
/* We may need to do things with the shrinker which
@@ -423,13 +424,28 @@ int i915_gem_context_init(struct drm_device *dev)
* be available. To avoid this we always pin the default
* context.
*/
- ret = i915_gem_obj_ggtt_pin(ctx->engine[RCS].state,
- get_context_alignment(dev_priv), 0);
- if (ret) {
- DRM_ERROR("Failed to pinned default global context (error %d)\n",
- ret);
- i915_gem_context_unreference(ctx);
- return ret;
+ for_each_engine(engine, dev_priv) {
+ struct intel_context *ce = &ctx->engine[engine->id];
+
+ ret = 0;
+ if (ce->state)
+ ret = i915_gem_obj_ggtt_pin(ce->state,
+ get_context_alignment(dev_priv), 0);
+ if (ret) {
+ DRM_ERROR("Failed to pinned default global context (error %d)\n",
+ ret);
+ i915_gem_context_unreference(ctx);
+ return ret;
+ }
+
+ /* The kernel context is only used as a placeholder
+ * for flushing the active context. It is never used
+ * for submitting rendering and as such never requires
+ * the golden render context, and so we can skip
+ * emitting it when we switch to the kernel context
+ * (during eviction).
+ */
+ ce->initialised = true;
}
}
@@ -452,13 +468,16 @@ void i915_gem_context_lost(struct drm_i915_private *dev_priv)
i915_gem_context_unpin(engine->last_context, engine);
engine->last_context = NULL;
}
-
- /* Force the GPU state to be reinitialised on enabling */
- dev_priv->kernel_context->engine[engine->id].initialised =
- engine->init_context == NULL;
}
- /* Force the GPU state to be reinitialised on enabling */
+ /* Force the GPU state to be restore on enabling */
+ for_each_engine(engine, dev_priv) {
+ struct intel_context *ce =
+ &dev_priv->kernel_context->engine[engine->id];
+
+ ce->initialised =
+ !i915.enable_execlists || engine->init_context == NULL;
+ }
dev_priv->kernel_context->remap_slice = ALL_L3_SLICES(dev_priv);
}
--
2.8.1
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